操控說明:
1.打開手機WiFi找到RobotDogXX,XX是編號,每隻樹藝森林靈犬都不一樣。
2.連線,輸入密碼:12345678
3.打開瀏覽器輸入:http://192.168.4.1,即可操作。
程式:
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1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 | /* RobotDog ESP32(離線內建「積木流程」入門版:可拖拉排序、按 Play 才執行) - / 按鈕控制台 - /blockly 離線積木流程頁(自製輕量積木:可拖拉排序、按 Play 播放) - POST /api/run 送入流程 JSON - POST /api/stop 停止並清空流程 - GET /api/status 顯示狀態(含 runner 狀態) 本版新增積木: - 單獨「前進 / 後退 / 左轉 / 右轉」(各自可設定秒數,時間到自動停止) - 原本的「移動(前/後/左/右)」仍保留(下拉選方向) 注意: - standUp/getDown/sitDown/stretch/headForward/headBackward 為阻塞函式(入門版可接受) - 若你想讓流程播放時網頁依然極順(不中斷 server.handleClient),下一版我會把這些動作改成非阻塞狀態機 */ #include <Arduino.h> #include <WiFi.h> #include <WebServer.h> #include <ESP32Servo.h> #include <Adafruit_NeoPixel.h> #include <Preferences.h> #include <ArduinoJson.h> // 資料型別定義 typedef signed char wex_s8_t; typedef signed short wex_s16_t; typedef signed long wex_s32_t; typedef signed long long wex_s64_t; typedef unsigned char wex_u8_t; typedef unsigned short wex_u16_t; typedef unsigned long wex_u32_t; typedef unsigned long long wex_u64_t; typedef float wex_f32_t; typedef double wex_f64_t; /* ========== 引腳定義 ========== */ #define WEX_LED_PIN 8 #define EYES_CTRL_PIN 6 #define LEFTHAND_CTRL_PIN 0 #define RIGHTHAND_CTRL_PIN 1 #define LEFTLEG_CTRL_PIN 10 #define RIGHTLEG_CTRL_PIN 7 #define TOUCH_SW_PIN 4 #define EYES_NUM 2 #define THERSHOLD_ANGLE 65 /* ========== 枚舉 ========== */ enum lightModel_t { LIGHT_MODEL_NORMAL=0, LIGHT_MODEL_BREATHING, LIGHT_MODEL_COLORFUL }; enum actionModel_t { ACTION_MODEL_NONE=0, ACTION_MODEL_FORWARD, ACTION_MODEL_LEFT, ACTION_MODEL_RIGHT, ACTION_MODEL_BACKWARD, ACTION_MODEL_STANDUP, ACTION_MODEL_GETDOWN, ACTION_MODEL_SITDOWN, ACTION_MODEL_STRETCH, ACTION_MODEL_HANDSHAKE, ACTION_MODEL_CRAWL, ACTION_MODEL_LEFTRIGHT, ACTION_MODEL_FRONTBACK, ACTION_MODEL_HEADFWD, ACTION_MODEL_HEADBACK }; enum stateModel_t { STATE_MODEL_IDLE=0, STATE_MODEL_MOVING, STATE_MODEL_STANDUP, STATE_MODEL_GETDOWN, STATE_MODEL_SITDOWN }; /* ========== 舵機/狀態變數 ========== */ Servo leftHandServo, rightHandServo, leftLegServo, rightLegServo; int leftHandAngle=90, rightHandAngle=90, leftLegAngle=90, rightLegAngle=90; uint8_t actionModel=ACTION_MODEL_NONE; uint8_t stateModel=STATE_MODEL_IDLE; uint8_t moveSpeed=6; uint8_t stepFlag=0; /* ========== LED 相關 ========== */ Adafruit_NeoPixel strip(EYES_NUM, EYES_CTRL_PIN, NEO_GRB + NEO_KHZ800); uint8_t lightLevel=0; // 0~255 uint8_t lightModel=LIGHT_MODEL_NORMAL;// 0/1/2 uint8_t ledRGB[3] = {255,255,255}; /* ========== 校準 ========== */ Preferences preferences; int8_t leftHandOffset=0, rightHandOffset=0, leftLegOffset=0, rightLegOffset=0; /* ========== 電池/版本 ========== */ const char* pcBatteryStatusStr[6]={"未知狀態","電池放電中","低電預警","電量耗盡","電池充電中","電池已充滿"}; uint8_t batteryStatus = 0; uint32_t firmwareVersion = 0x010101; uint32_t hardwareVersion = 0x0000; /* ========== Web 控制 ========== */ WebServer server(80); bool webCtrlFlag = false; // 網頁正在控制時,忽略觸碰按鍵 /* ========== 函式宣告 ========== */ void updateLED(uint8_t r,uint8_t g,uint8_t b,uint8_t level); void updateServo(uint8_t lh,uint8_t rh,uint8_t ll,uint8_t rl); void standUp(); void getDown(); void sitDown(); void stretch(); void headForward(); void headBackward(); void saveOffsetsToFlash(); /* ========== 內建 HTML:按鈕控制台 ========== */ static const char INDEX_HTML[] PROGMEM = R"HTML( <!doctype html><html lang="zh-Hant"><head> <meta charset="utf-8"/> <meta name="viewport" content="width=device-width,initial-scale=1"/> <title>RobotDog 控制台</title> <style> body{font-family:system-ui,-apple-system,"Segoe UI",Arial; margin:16px; background:#f6f7fb;} .card{background:#fff;border-radius:14px;padding:14px;margin:10px 0;box-shadow:0 2px 10px rgba(0,0,0,.06);} .row{display:flex;gap:10px;flex-wrap:wrap} button{border:0;border-radius:12px;padding:14px 16px;font-size:16px;background:#2f6fed;color:#fff;min-width:120px} button.secondary{background:#555} button.danger{background:#d94a38} label{display:block;margin:10px 0 6px} input[type=range]{width:100%} .small{color:#666;font-size:13px} .grid{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:10px} a{color:#2f6fed;text-decoration:none} </style></head><body> <h2>雲林官邸兒童館</h2> <h2>RobotDog 網頁控制</h2> <div class="small"><a href="/blockly">切換到:離線積木流程 /blockly</a></div> <div class="card"> <div class="small" id="status">讀取狀態中…</div> </div> <div class="card"> <h3>移動</h3> <div class="grid"> <button id="btnF">前進</button> <button class="secondary" id="btnS">停止</button> <button id="btnB">後退</button> <button id="btnL">左轉</button> <button id="btnStand">站立</button> <button id="btnR">右轉</button> </div> </div> <div class="card"> <h3>動作</h3> <div class="row"> <button id="btnDown" class="secondary">趴下</button> <button id="btnSit" class="secondary">坐下</button> <button id="btnStretch" class="secondary">伸懶腰</button> <button id="btnShake" class="secondary">握手(按住)</button> <button id="btnCrawl" class="secondary">匍匐(按住)</button> <button id="btnLR" class="secondary">左右搖(按住)</button> <button id="btnFB" class="secondary">前後搖(按住)</button> <button id="btnHF" class="secondary">前頂</button> <button id="btnHB" class="secondary">後頂</button> </div> </div> <div class="card"> <h3>動作速度</h3> <label>速度(1~10): <span id="spdV">6</span></label> <input id="spd" type="range" min="1" max="10" value="6"/> </div> <div class="card"> <h3>舵機角度</h3> <label>左手 <span id="lhV">90</span></label><input id="lh" type="range" min="0" max="180" value="90"> <label>右手 <span id="rhV">90</span></label><input id="rh" type="range" min="0" max="180" value="90"> <label>左腳 <span id="llV">90</span></label><input id="ll" type="range" min="0" max="180" value="90"> <label>右腳 <span id="rlV">90</span></label><input id="rl" type="range" min="0" max="180" value="90"> <div class="small">拖曳會即時送出(建議站立狀態校準/調整)。</div> </div> <div class="card"> <h3>眼睛燈效</h3> <label>亮度(0~100): <span id="lvV">0</span></label> <input id="lv" type="range" min="0" max="100" value="0"/> <div class="row"> <button class="secondary" id="m0">正常</button> <button class="secondary" id="m1">呼吸</button> <button class="secondary" id="m2">彩燈</button> </div> <label>顏色</label> <input id="col" type="color" value="#ffffff"/> </div> <div class="card"> <h3>校準</h3> <div class="row"> <button class="danger" id="calReset">校準重設</button> <button id="calSet">校準寫入</button> </div> <div class="small">校準寫入:需站立且四肢接近 90° 才允許。</div> </div> <script> const qs = o => Object.entries(o).map(([k,v])=>`${k}=${encodeURIComponent(v)}`).join("&"); async function api(path, params){ await fetch(path + "?" + qs(params)); } function hold(btn, name){ const down = () => api("/api/cmd",{name, v:1}); const up = () => api("/api/cmd",{name, v:0}); btn.addEventListener("pointerdown", e=>{e.preventDefault(); down();}); btn.addEventListener("pointerup", e=>{e.preventDefault(); up();}); btn.addEventListener("pointercancel",up); btn.addEventListener("pointerleave",up); } function click(btn, name){ btn.addEventListener("click", ()=>api("/api/cmd",{name, v:1})); } hold(document.getElementById("btnF"),"forward"); hold(document.getElementById("btnB"),"backward"); hold(document.getElementById("btnL"),"left"); hold(document.getElementById("btnR"),"right"); click(document.getElementById("btnS"),"stop"); click(document.getElementById("btnStand"),"standup"); click(document.getElementById("btnDown"),"getdown"); click(document.getElementById("btnSit"),"sitdown"); click(document.getElementById("btnStretch"),"stretch"); hold(document.getElementById("btnShake"),"handshake"); hold(document.getElementById("btnCrawl"),"crawl"); hold(document.getElementById("btnLR"),"leftright"); hold(document.getElementById("btnFB"),"frontback"); click(document.getElementById("btnHF"),"headfwd"); click(document.getElementById("btnHB"),"headback"); const spd=document.getElementById("spd"), spdV=document.getElementById("spdV"); spd.oninput=()=>{spdV.textContent=spd.value; api("/api/cmd",{name:"speed", v:spd.value});}; const ids=["lh","rh","ll","rl"]; function sendServo(){ api("/api/servo",{ lh:document.getElementById("lh").value, rh:document.getElementById("rh").value, ll:document.getElementById("ll").value, rl:document.getElementById("rl").value }); } for(const id of ids){ const el=document.getElementById(id); const out=document.getElementById(id+"V"); el.oninput=()=>{out.textContent=el.value; sendServo();}; } const lv=document.getElementById("lv"), lvV=document.getElementById("lvV"); lv.oninput=()=>{lvV.textContent=lv.value; api("/api/eyes",{level:lv.value});}; document.getElementById("m0").onclick=()=>api("/api/eyes",{mode:0}); document.getElementById("m1").onclick=()=>api("/api/eyes",{mode:1}); document.getElementById("m2").onclick=()=>api("/api/eyes",{mode:2}); const col=document.getElementById("col"); col.oninput=()=>{ const c=col.value; const r=parseInt(c.slice(1,3),16), g=parseInt(c.slice(3,5),16), b=parseInt(c.slice(5,7),16); api("/api/eyes",{r,g,b}); }; document.getElementById("calReset").onclick=()=>api("/api/calib",{name:"reset",v:1}); document.getElementById("calSet").onclick=()=>api("/api/calib",{name:"set",v:1}); async function poll(){ try{ const r=await fetch("/api/status"); const j=await r.json(); document.getElementById("status").textContent = `FW ${j.fw} / HW ${j.hw}|電池:${j.battery}|狀態:${j.state}|動作:${j.action}|流程:${j.runner||"idle"}`; }catch(e){} setTimeout(poll,800); } poll(); </script> </body></html> )HTML"; /* ========== 內建 HTML:離線積木流程(自製拖拉排序) ========== */ static const char BLOCKLY_HTML[] PROGMEM = R"HTML( <!doctype html><html lang="zh-Hant"><head> <meta charset="utf-8"/> <meta name="viewport" content="width=device-width,initial-scale=1"/> <title>RobotDog 離線積木流程</title> <style> :root{--bg:#f6f7fb;--card:#fff;--shadow:0 2px 10px rgba(0,0,0,.06);--blue:#2f6fed;--gray:#555;} body{font-family:system-ui,-apple-system,"Segoe UI",Arial;margin:0;background:var(--bg);} #top{position:sticky;top:0;z-index:10;background:var(--card);box-shadow:var(--shadow);padding:10px 12px;display:flex;gap:10px;align-items:center;flex-wrap:wrap} button{border:0;border-radius:10px;padding:10px 14px;font-size:15px;background:var(--blue);color:#fff;cursor:pointer} button.secondary{background:var(--gray)} button.danger{background:#d94a38} .small{color:#666;font-size:13px} a{color:var(--blue);text-decoration:none} .wrap{padding:12px} .panel{background:var(--card);border-radius:14px;box-shadow:var(--shadow);padding:12px;margin:10px 0} .h{font-weight:700;margin:0 0 8px} .palette{display:flex;gap:8px;flex-wrap:wrap} .pbtn{background:#eef2ff;color:#183b9b;border:1px solid #dbe5ff} .pbtn:active{transform:translateY(1px)} .list{display:flex;flex-direction:column;gap:10px;margin-top:10px} .block{ background:#fff;border:1px solid #e7e9f2;border-radius:12px;padding:10px; box-shadow:0 1px 6px rgba(0,0,0,.05); display:flex; gap:10px; align-items:flex-start } .drag{ width:34px;height:34px;border-radius:10px;background:#f1f3f8;color:#333;display:flex;align-items:center;justify-content:center; user-select:none;cursor:grab;font-weight:700 } .body{flex:1} .row{display:flex;gap:8px;flex-wrap:wrap;align-items:center} .sel,input[type=number],input[type=color]{padding:8px 10px;border-radius:10px;border:1px solid #d9ddea;background:#fff;font-size:14px} input[type=number]{width:90px} .badge{display:inline-block;background:#f1f3f8;border-radius:999px;padding:4px 10px;font-size:13px;color:#333} .x{background:#f7f0f0;color:#b0302a;border:1px solid #f1d1cf;border-radius:10px;padding:6px 10px;cursor:pointer} .hint{color:#666;font-size:13px;margin-top:6px;line-height:1.4} .dropHint{border:2px dashed #b9c7ff;background:#f7f9ff} </style></head><body> <h2>RobotDog 雲林官邸兒童館</h2> <h2>RobotDog 積木編程</h2> <div id="top"> <button id="btnPlay">Play</button> <button class="secondary" id="btnStop">Stop</button> <button class="danger" id="btnClear">清空</button> <span class="small" id="msg">先用「新增積木」加入步驟,拖拉排序後按 Play</span> <span class="small" style="margin-left:auto"><a href="/">回到按鈕控制 /</a></span> </div> <div class="wrap"> <div class="panel"> <div class="h">新增積木</div> <div class="palette"> <button class="pbtn" data-add="standup">站立</button> <button class="pbtn" data-add="getdown">趴下</button> <button class="pbtn" data-add="sitdown">坐下</button> <button class="pbtn" data-add="stretch">伸懶腰</button> <button class="pbtn" data-add="headfwd">前頂</button> <button class="pbtn" data-add="headback">後頂</button> <button class="pbtn" data-add="forward">前進</button> <button class="pbtn" data-add="backward">後退</button> <button class="pbtn" data-add="left">左轉</button> <button class="pbtn" data-add="right">右轉</button> <button class="pbtn" data-add="move">移動(前/後/左/右)</button> <button class="pbtn" data-add="do">互動(握手/匍匐/搖)</button> <button class="pbtn" data-add="wait">等待</button> <button class="pbtn" data-add="speed">速度</button> <button class="pbtn" data-add="eyes">眼睛</button> </div> <div class="hint">提示:每個積木都可以拖拉排序;刪除請按右側「刪除」。</div> </div> <div class="panel"> <div class="h">我的流程(拖拉排序)</div> <div id="list" class="list"></div> <div class="hint">「前進/後退/左轉/右轉/互動」會依秒數自動停止;「等待」會停留指定秒數;「眼睛」可設定模式/亮度/顏色。</div> </div> </div> <script> const list = document.getElementById("list"); const msg = document.getElementById("msg"); function el(tag, attrs={}, children=[]){ const e=document.createElement(tag); for(const [k,v] of Object.entries(attrs)){ if(k==="class") e.className=v; else if(k==="html") e.innerHTML=v; else if(k.startsWith("on")) e.addEventListener(k.slice(2), v); else e.setAttribute(k,v); } for(const c of children) e.appendChild(c); return e; } function blockTemplate(type){ const drag = el("div",{class:"drag",draggable:"true",html:"≡"}); const body = el("div",{class:"body"}); const del = el("button",{class:"x",html:"刪除"}); const wrap = el("div",{class:"block", "data-type": type},[drag, body, del]); del.onclick = ()=> wrap.remove(); wrap.addEventListener("dragover", e=>{ e.preventDefault(); wrap.classList.add("dropHint"); }); wrap.addEventListener("dragleave", ()=> wrap.classList.remove("dropHint")); wrap.addEventListener("drop", e=>{ e.preventDefault(); wrap.classList.remove("dropHint"); const id = e.dataTransfer.getData("text/plain"); const src = document.querySelector(`.block[data-id="${id}"]`); if(src && src!==wrap){ list.insertBefore(src, wrap); } }); drag.addEventListener("dragstart", e=>{ const id = wrap.getAttribute("data-id"); e.dataTransfer.setData("text/plain", id); e.dataTransfer.effectAllowed = "move"; }); return {wrap, body}; } let uid=0; function addBlock(type){ uid++; const {wrap, body} = blockTemplate(type); wrap.setAttribute("data-id", String(uid)); const oneLine = (label, cmd)=>{ body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:label}), el("span",{class:"small",html:`指令:${cmd}`}) ])); wrap.setAttribute("data-cmd", cmd); }; if(type==="standup") oneLine("站立","standup"); else if(type==="getdown") oneLine("趴下","getdown"); else if(type==="sitdown") oneLine("坐下","sitdown"); else if(type==="stretch") oneLine("伸懶腰","stretch"); else if(type==="headfwd") oneLine("前頂","headfwd"); else if(type==="headback") oneLine("後頂","headback"); else if(type==="forward" || type==="backward" || type==="left" || type==="right"){ wrap.setAttribute("data-cmd", type); const names = {forward:"前進", backward:"後退", left:"左轉", right:"右轉"}; const sec = el("input",{type:"number",min:"0",max:"20",step:"0.5",value:"1"}); body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:names[type]}), el("span",{class:"small",html:"秒"}), sec ])); wrap._sec = sec; } else if(type==="wait"){ wrap.setAttribute("data-cmd","wait"); const sec = el("input",{type:"number",min:"0",max:"30",step:"0.5",value:"1"}); body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:"等待"}), el("span",{class:"small",html:"秒數"}), sec ])); wrap._sec = sec; } else if(type==="speed"){ wrap.setAttribute("data-cmd","speed"); const v = el("input",{type:"number",min:"1",max:"10",step:"1",value:"6"}); body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:"速度"}), el("span",{class:"small",html:"1~10"}), v ])); wrap._v = v; } else if(type==="move"){ wrap.setAttribute("data-cmd","move"); const sel = el("select",{class:"sel"}); [["前進","forward"],["後退","backward"],["左轉","left"],["右轉","right"]].forEach(([t,val])=>{ sel.appendChild(el("option",{value:val,html:t})); }); const sec = el("input",{type:"number",min:"0",max:"20",step:"0.5",value:"1"}); body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:"移動"}), sel, el("span",{class:"small",html:"秒"}), sec ])); wrap._sel = sel; wrap._sec = sec; } else if(type==="do"){ wrap.setAttribute("data-cmd","do"); const sel = el("select",{class:"sel"}); [["握手","handshake"],["匍匐","crawl"],["左右搖","leftright"],["前後搖","frontback"]].forEach(([t,val])=>{ sel.appendChild(el("option",{value:val,html:t})); }); const sec = el("input",{type:"number",min:"0",max:"20",step:"0.5",value:"1"}); body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:"互動"}), sel, el("span",{class:"small",html:"秒"}), sec ])); wrap._sel = sel; wrap._sec = sec; } else if(type==="eyes"){ wrap.setAttribute("data-cmd","eyes"); const mode = el("select",{class:"sel"}); [["正常","0"],["呼吸","1"],["彩燈","2"]].forEach(([t,val])=>{ mode.appendChild(el("option",{value:val,html:t})); }); const lv = el("input",{type:"number",min:"0",max:"100",step:"1",value:"60"}); const col = el("input",{type:"color",value:"#ffffff"}); body.appendChild(el("div",{class:"row"},[ el("span",{class:"badge",html:"眼睛"}), el("span",{class:"small",html:"模式"}), mode, el("span",{class:"small",html:"亮度"}), lv, el("span",{class:"small",html:"顏色"}), col ])); wrap._mode=mode; wrap._lv=lv; wrap._col=col; } list.appendChild(wrap); } document.querySelectorAll("[data-add]").forEach(b=>{ b.addEventListener("click", ()=> addBlock(b.getAttribute("data-add"))); }); async function postJSON(url, obj){ const r = await fetch(url,{method:"POST",headers:{"Content-Type":"application/json"},body:JSON.stringify(obj)}); const t = await r.text(); return {ok:r.ok, text:t}; } function buildSteps(){ const blocks = [...document.querySelectorAll(".block")]; const steps = []; for(const b of blocks){ const type = b.getAttribute("data-type"); const cmd0 = b.getAttribute("data-cmd"); if(cmd0==="wait"){ const s = Number(b._sec.value||0); steps.push({cmd:"wait", ms: Math.round(s*1000)}); continue; } if(cmd0==="speed"){ const v = Number(b._v.value||6); steps.push({cmd:"speed", v: v}); continue; } if(cmd0==="forward" || cmd0==="backward" || cmd0==="left" || cmd0==="right"){ const s = Number(b._sec.value||0); steps.push({cmd: cmd0, ms: Math.round(s*1000)}); steps.push({cmd:"wait", ms: 80}); continue; } if(cmd0==="move"){ const cmd = b._sel.value; const s = Number(b._sec.value||0); steps.push({cmd: cmd, ms: Math.round(s*1000)}); steps.push({cmd:"wait", ms: 80}); continue; } if(cmd0==="do"){ const cmd = b._sel.value; const s = Number(b._sec.value||0); steps.push({cmd: cmd, ms: Math.round(s*1000)}); steps.push({cmd:"wait", ms: 80}); continue; } if(cmd0==="eyes"){ const mode = Number(b._mode.value||0); const lv = Number(b._lv.value||0); const color = b._col.value||"#ffffff"; steps.push({cmd:"eyes", v: mode, ms: lv, color}); continue; } const mapOnce = { "standup":"standup","getdown":"getdown","sitdown":"sitdown", "stretch":"stretch","headfwd":"headfwd","headback":"headback" }; const once = mapOnce[type]; if(once) steps.push({cmd: once}); } return steps; } document.getElementById("btnPlay").onclick = async ()=>{ const steps = buildSteps(); if(!steps.length){ msg.textContent="沒有積木"; return; } const res = await postJSON("/api/run",{steps}); msg.textContent = res.ok ? "已送出,開始播放" : ("送出失敗:"+res.text); }; document.getElementById("btnStop").onclick = async ()=>{ const r = await fetch("/api/stop",{method:"POST"}); msg.textContent = r.ok ? "已停止" : "停止失敗"; }; document.getElementById("btnClear").onclick = ()=>{ list.innerHTML=""; msg.textContent="已清空"; }; // 預設示例流程 addBlock("standup"); addBlock("speed"); addBlock("forward"); addBlock("do"); addBlock("getdown"); </script> </body></html> )HTML"; /* ========== Web API handlers ========== */ String verToStr(uint32_t v){ char s[16]; sprintf(s,"V%d.%d.%d",(v>>16)&0xFF,(v>>8)&0xFF,v&0xFF); return String(s); } String hwToStr(uint32_t v){ char s[16]; sprintf(s,"V%d.%d",(v>>8)&0xFF,v&0xFF); return String(s); } void handleRoot(){ server.send(200, "text/html; charset=utf-8", INDEX_HTML); } void handleBlockly(){ server.send(200, "text/html; charset=utf-8", BLOCKLY_HTML); } void handleCmd(){ String name = server.arg("name"); int v = server.arg("v").toInt(); webCtrlFlag = true; if(name=="stop"){ actionModel = ACTION_MODEL_NONE; webCtrlFlag = false; stepFlag = 0; }else if(name=="speed"){ moveSpeed = constrain(v,1,10) * 2; }else if(name=="forward"){ if(v){ standUp(); actionModel=ACTION_MODEL_FORWARD; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="backward"){ if(v){ standUp(); actionModel=ACTION_MODEL_BACKWARD; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="left"){ if(v){ standUp(); actionModel=ACTION_MODEL_LEFT; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="right"){ if(v){ standUp(); actionModel=ACTION_MODEL_RIGHT; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="standup"){ actionModel = ACTION_MODEL_STANDUP; }else if(name=="getdown"){ actionModel = ACTION_MODEL_GETDOWN; }else if(name=="sitdown"){ actionModel = ACTION_MODEL_SITDOWN; }else if(name=="stretch"){ actionModel = ACTION_MODEL_STRETCH; }else if(name=="handshake"){ if(v){ sitDown(); actionModel=ACTION_MODEL_HANDSHAKE; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="crawl"){ if(v){ sitDown(); actionModel=ACTION_MODEL_CRAWL; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="leftright"){ if(v){ standUp(); actionModel=ACTION_MODEL_LEFTRIGHT; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="frontback"){ if(v){ standUp(); actionModel=ACTION_MODEL_FRONTBACK; } else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; } }else if(name=="headfwd"){ actionModel = ACTION_MODEL_HEADFWD; }else if(name=="headback"){ actionModel = ACTION_MODEL_HEADBACK; } server.send(200,"text/plain","OK"); } void handleServo(){ leftHandAngle = constrain(server.arg("lh").toInt(),0,180); rightHandAngle = constrain(server.arg("rh").toInt(),0,180); leftLegAngle = constrain(server.arg("ll").toInt(),0,180); rightLegAngle = constrain(server.arg("rl").toInt(),0,180); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); server.send(200,"text/plain","OK"); } void handleEyes(){ if(server.hasArg("level")){ int lv = constrain(server.arg("level").toInt(),0,100); lightLevel = map(lv,0,100,0,255); } if(server.hasArg("mode")){ lightModel = constrain(server.arg("mode").toInt(),0,2); } if(server.hasArg("r") && server.hasArg("g") && server.hasArg("b")){ ledRGB[0]=constrain(server.arg("r").toInt(),0,255); ledRGB[1]=constrain(server.arg("g").toInt(),0,255); ledRGB[2]=constrain(server.arg("b").toInt(),0,255); } if(lightLevel==0) updateLED(0,0,0,0); else updateLED(ledRGB[0],ledRGB[1],ledRGB[2],lightLevel); server.send(200,"text/plain","OK"); } void handleCalib(){ String name = server.arg("name"); if(name=="reset"){ leftHandOffset=rightHandOffset=leftLegOffset=rightLegOffset=0; saveOffsetsToFlash(); server.send(200,"text/plain","RESET_OK"); return; } if(name=="set"){ if(stateModel != STATE_MODEL_STANDUP){ server.send(400,"text/plain","ERR_NOT_STANDUP"); return; } if(abs(leftHandAngle-90)>15 || abs(rightHandAngle-90)>15 || abs(leftLegAngle-90)>15 || abs(rightLegAngle-90)>15){ server.send(400,"text/plain","ERR_TOO_MUCH_OFFSET"); return; } leftHandOffset += (leftHandAngle-90); rightHandOffset += (rightHandAngle-90); leftLegOffset += (leftLegAngle-90); rightLegOffset += (rightLegAngle-90); saveOffsetsToFlash(); leftHandAngle=rightHandAngle=leftLegAngle=rightLegAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); server.send(200,"text/plain","SET_OK"); return; } server.send(400,"text/plain","ERR_BAD_REQ"); } /* ====== Script Runner(入門版)====== */ struct Step { char cmd[12]; int v; int ms; // wait: ms;eyes: 亮度(0~100);持續型:ms int r,g,b; bool hasRGB; }; static const int MAX_STEPS = 40; Step steps[MAX_STEPS]; int stepCount = 0; bool runnerRunning = false; int runnerIdx = 0; uint32_t stepEndAt = 0; String runnerStateStr(){ if(!runnerRunning) return "idle"; return "running " + String(runnerIdx) + "/" + String(stepCount); } void runnerStop(){ runnerRunning = false; runnerIdx = 0; stepCount = 0; stepEndAt = 0; actionModel = ACTION_MODEL_NONE; webCtrlFlag = false; stepFlag = 0; } String readBody(){ if(server.hasArg("plain")) return server.arg("plain"); if(server.hasArg("data")) return server.arg("data"); return ""; } bool loadStepsFromJson(const String& body){ StaticJsonDocument<4096> doc; DeserializationError err = deserializeJson(doc, body); if(err) return false; JsonArray arr = doc["steps"].as<JsonArray>(); if(arr.isNull()) return false; stepCount = 0; for(JsonObject o : arr){ if(stepCount >= MAX_STEPS) break; const char* c = o["cmd"] | ""; if(!c || !c[0]) continue; Step &s = steps[stepCount++]; strncpy(s.cmd, c, sizeof(s.cmd)-1); s.cmd[sizeof(s.cmd)-1] = '\0'; s.v = o["v"] | 0; s.ms = o["ms"] | 0; s.hasRGB = false; if(o.containsKey("color")){ const char* hx = o["color"]; if(hx && hx[0]=='#' && strlen(hx)==7){ char rr[3]={hx[1],hx[2],0}, gg[3]={hx[3],hx[4],0}, bb[3]={hx[5],hx[6],0}; s.r = strtol(rr, nullptr, 16); s.g = strtol(gg, nullptr, 16); s.b = strtol(bb, nullptr, 16); s.hasRGB = true; } }else if(o.containsKey("r") && o.containsKey("g") && o.containsKey("b")){ s.r = (int)o["r"]; s.g = (int)o["g"]; s.b = (int)o["b"]; s.hasRGB = true; } } return stepCount > 0; } void handleRun(){ webCtrlFlag = true; String body = readBody(); if(body.length()==0){ server.send(400,"text/plain","ERR_NO_BODY"); return; } if(!loadStepsFromJson(body)){ server.send(400,"text/plain","ERR_BAD_JSON"); return; } runnerRunning = true; runnerIdx = 0; stepEndAt = 0; server.send(200,"text/plain","RUN_OK"); } void handleStop(){ runnerStop(); server.send(200,"text/plain","STOP_OK"); } int cmdToAction(const char* cmd){ if(strcmp(cmd,"forward")==0) return ACTION_MODEL_FORWARD; if(strcmp(cmd,"backward")==0) return ACTION_MODEL_BACKWARD; if(strcmp(cmd,"left")==0) return ACTION_MODEL_LEFT; if(strcmp(cmd,"right")==0) return ACTION_MODEL_RIGHT; if(strcmp(cmd,"handshake")==0) return ACTION_MODEL_HANDSHAKE; if(strcmp(cmd,"crawl")==0) return ACTION_MODEL_CRAWL; if(strcmp(cmd,"leftright")==0) return ACTION_MODEL_LEFTRIGHT; if(strcmp(cmd,"frontback")==0) return ACTION_MODEL_FRONTBACK; return ACTION_MODEL_NONE; } void runOnceCmd(const char* cmd){ if(strcmp(cmd,"standup")==0){ standUp(); stateModel=STATE_MODEL_STANDUP; } else if(strcmp(cmd,"getdown")==0){ getDown(); stateModel=STATE_MODEL_GETDOWN; } else if(strcmp(cmd,"sitdown")==0){ sitDown(); stateModel=STATE_MODEL_SITDOWN; } else if(strcmp(cmd,"stretch")==0){ stretch(); stateModel=STATE_MODEL_STANDUP; } else if(strcmp(cmd,"headfwd")==0){ headForward(); stateModel=STATE_MODEL_STANDUP; } else if(strcmp(cmd,"headback")==0){ headBackward(); stateModel=STATE_MODEL_STANDUP; } } void runnerTick(){ if(!runnerRunning) return; if(runnerIdx >= stepCount){ runnerStop(); return; } uint32_t now = millis(); if(stepEndAt != 0 && now < stepEndAt){ return; } stepEndAt = 0; actionModel = ACTION_MODEL_NONE; stepFlag = 0; Step &s = steps[runnerIdx++]; if(strcmp(s.cmd,"wait")==0){ stepEndAt = now + (uint32_t)max(0, s.ms); return; } if(strcmp(s.cmd,"speed")==0){ int vv = constrain(s.v,1,10); moveSpeed = vv * 2; return; } if(strcmp(s.cmd,"eyes")==0){ int mode = constrain(s.v,0,2); int lv100 = constrain(s.ms,0,100); lightModel = mode; lightLevel = map(lv100,0,100,0,255); if(s.hasRGB){ ledRGB[0]=constrain(s.r,0,255); ledRGB[1]=constrain(s.g,0,255); ledRGB[2]=constrain(s.b,0,255); } if(lightLevel==0) updateLED(0,0,0,0); else updateLED(ledRGB[0],ledRGB[1],ledRGB[2],lightLevel); return; } if(strcmp(s.cmd,"standup")==0 || strcmp(s.cmd,"getdown")==0 || strcmp(s.cmd,"sitdown")==0 || strcmp(s.cmd,"stretch")==0 || strcmp(s.cmd,"headfwd")==0 || strcmp(s.cmd,"headback")==0){ runOnceCmd(s.cmd); return; } int act = cmdToAction(s.cmd); if(act != ACTION_MODEL_NONE){ if(act==ACTION_MODEL_HANDSHAKE || act==ACTION_MODEL_CRAWL) sitDown(); else standUp(); actionModel = act; stepEndAt = now + (uint32_t)max(0, s.ms); return; } } void handleStatus(){ String json = "{"; json += "\"fw\":\""+verToStr(firmwareVersion)+"\","; json += "\"hw\":\""+hwToStr(hardwareVersion)+"\","; json += "\"battery\":\""+String(pcBatteryStatusStr[batteryStatus])+"\","; json += "\"state\":"+String(stateModel)+","; json += "\"action\":"+String(actionModel)+","; json += "\"runner\":\""+runnerStateStr()+"\""; json += "}"; server.send(200,"application/json",json); } /* ========== setup / loop ========== */ void setup(){ setCpuFrequencyMhz(80); delay(500); Serial.begin(115200); pinMode(WEX_LED_PIN, OUTPUT); digitalWrite(WEX_LED_PIN, LOW); leftHandServo.setPeriodHertz(50); rightHandServo.setPeriodHertz(50); leftLegServo.setPeriodHertz(50); rightLegServo.setPeriodHertz(50); leftHandServo.attach(LEFTHAND_CTRL_PIN, 500, 2500); rightHandServo.attach(RIGHTHAND_CTRL_PIN, 500, 2500); leftLegServo.attach(LEFTLEG_CTRL_PIN, 500, 2500); rightLegServo.attach(RIGHTLEG_CTRL_PIN, 500, 2500); preferences.begin("servo", false); leftHandOffset = preferences.getInt("leftHandOffset",0); rightHandOffset = preferences.getInt("rightHandOffset",0); leftLegOffset = preferences.getInt("leftLegOffset",0); rightLegOffset = preferences.getInt("rightLegOffset",0); preferences.end(); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); strip.begin(); strip.setBrightness(lightLevel); strip.show(); pinMode(TOUCH_SW_PIN, INPUT_PULLDOWN); pinMode(20, INPUT_PULLUP); pinMode(21, INPUT_PULLUP); delay(100); uint8_t pin20Value1 = digitalRead(20); uint8_t pin21Value1 = digitalRead(21); pinMode(20, INPUT_PULLDOWN); pinMode(21, INPUT_PULLDOWN); delay(100); uint8_t pin20Value2 = digitalRead(20); uint8_t pin21Value2 = digitalRead(21); if(pin20Value1==HIGH && pin21Value1==HIGH && pin20Value2==LOW && pin21Value2==LOW) hardwareVersion=0x0100; else hardwareVersion=0x0101; uint64_t chipid = ESP.getEfuseMac(); char ssid[32]; sprintf(ssid, "RobotDog30-%02X%02X%02X", (uint8_t)(chipid>>16), (uint8_t)(chipid>>8), (uint8_t)chipid); WiFi.mode(WIFI_AP); WiFi.softAP(ssid, "12345678"); IPAddress ip = WiFi.softAPIP(); Serial.printf("AP SSID: %s\n", ssid); Serial.printf("Open: http://%s/\n", ip.toString().c_str()); Serial.printf("Blocks: http://%s/blockly\n", ip.toString().c_str()); server.on("/", handleRoot); server.on("/blockly", handleBlockly); server.on("/api/cmd", handleCmd); server.on("/api/servo", handleServo); server.on("/api/eyes", handleEyes); server.on("/api/calib", handleCalib); server.on("/api/status", handleStatus); server.on("/api/run", HTTP_POST, handleRun); server.on("/api/stop", HTTP_POST, handleStop); server.begin(); } void loop(){ server.handleClient(); runnerTick(); delay(20); // 觸碰按鍵:非 web 控制、非流程播放時才啟用 if(webCtrlFlag == false && runnerRunning == false){ int SW = digitalRead(TOUCH_SW_PIN); if(SW == HIGH){ wex_u32_t i = 0; delay(30); while(digitalRead(TOUCH_SW_PIN) == HIGH){ i++; delay(10); } if(i < 50){ while(i < 50){ delay(10); if(digitalRead(TOUCH_SW_PIN) == HIGH) break; i++; } } if(i < 50){ if(leftLegAngle >= 70) actionModel = ACTION_MODEL_GETDOWN; else actionModel = ACTION_MODEL_STANDUP; delay(500); }else{ lightLevel = lightLevel == 0 ? 128 : 0; if(lightLevel == 0) updateLED(0,0,0,0); else updateLED(ledRGB[0], ledRGB[1], ledRGB[2], lightLevel); } } } // 眼睛燈效 if(lightLevel){ if(lightModel==LIGHT_MODEL_NORMAL){ static uint32_t cnt=0; cnt++; if(cnt>=10){ cnt=0; updateLED(ledRGB[0],ledRGB[1],ledRGB[2],lightLevel); } }else if(lightModel==LIGHT_MODEL_BREATHING){ static uint8_t level=0, dir=0; static float s=0.0f; float v = (float)lightLevel/50.0f; if(dir){ if(level>=lightLevel){ dir=0; s=(float)lightLevel; } else { s+=v; level = s<(float)lightLevel ? (uint8_t)s : lightLevel; } }else{ if(level==0){ dir=1; s=0.0f; } else { s-=v; level = s>0.0f ? (uint8_t)s : 0; } } updateLED(ledRGB[0],ledRGB[1],ledRGB[2],level); }else if(lightModel==LIGHT_MODEL_COLORFUL){ static long firstPixelHue=0; firstPixelHue += 256; if(firstPixelHue>=65536) firstPixelHue=0; for(int i=0;i<strip.numPixels();i++){ int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels()); strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue))); } strip.show(); } } // 動作狀態機 switch(actionModel){ case ACTION_MODEL_FORWARD:{ if(stepFlag==0){ leftHandAngle -= moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle <= THERSHOLD_ANGLE) stepFlag = 1; }else if(stepFlag==1){ rightHandAngle += moveSpeed; leftLegAngle += moveSpeed; if(rightHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 2; }else if(stepFlag==2){ leftHandAngle += moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle >= 90) stepFlag = 3; }else if(stepFlag==3){ rightHandAngle -= moveSpeed; leftLegAngle -= moveSpeed; if(rightHandAngle <= THERSHOLD_ANGLE) stepFlag = 4; }else if(stepFlag==4){ leftHandAngle += moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 5; }else if(stepFlag==5){ rightHandAngle += moveSpeed; leftLegAngle += moveSpeed; if(rightHandAngle >= 90) stepFlag = 6; }else if(stepFlag==6){ leftHandAngle -= moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle <= 90) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_LEFT:{ if(stepFlag==0){ rightHandAngle -= moveSpeed; leftLegAngle += moveSpeed; if(rightHandAngle <= THERSHOLD_ANGLE) stepFlag = 1; }else if(stepFlag==1){ rightLegAngle += moveSpeed; leftHandAngle -= moveSpeed; if(rightLegAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 2; }else if(stepFlag==2){ rightHandAngle += moveSpeed; leftLegAngle -= moveSpeed; if(rightHandAngle >= 90) stepFlag = 3; }else if(stepFlag==3){ rightLegAngle -= moveSpeed; leftHandAngle += moveSpeed; if(rightLegAngle <= 90) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_RIGHT:{ if(stepFlag==0){ leftHandAngle -= moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle <= THERSHOLD_ANGLE) stepFlag = 1; }else if(stepFlag==1){ leftLegAngle += moveSpeed; rightHandAngle -= moveSpeed; if(leftLegAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 2; }else if(stepFlag==2){ leftHandAngle += moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle >= 90) stepFlag = 3; }else if(stepFlag==3){ leftLegAngle -= moveSpeed; rightHandAngle += moveSpeed; if(leftLegAngle <= 90) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_BACKWARD:{ if(stepFlag==0){ leftHandAngle += moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 1; }else if(stepFlag==1){ rightHandAngle -= moveSpeed; leftLegAngle -= moveSpeed; if(rightHandAngle <= THERSHOLD_ANGLE) stepFlag = 2; }else if(stepFlag==2){ leftHandAngle -= moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle <= 90) stepFlag = 3; }else if(stepFlag==3){ rightHandAngle += moveSpeed; leftLegAngle += moveSpeed; if(rightHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 4; }else if(stepFlag==4){ leftHandAngle -= moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle <= THERSHOLD_ANGLE) stepFlag = 5; }else if(stepFlag==5){ rightHandAngle -= moveSpeed; leftLegAngle -= moveSpeed; if(rightHandAngle <= 90) stepFlag = 6; }else if(stepFlag==6){ leftHandAngle += moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle >= 90) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_STANDUP: standUp(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; break; case ACTION_MODEL_GETDOWN: getDown(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_GETDOWN; break; case ACTION_MODEL_SITDOWN: sitDown(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_SITDOWN; break; case ACTION_MODEL_STRETCH: stretch(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; break; case ACTION_MODEL_HANDSHAKE:{ if(stepFlag==0){ rightHandAngle -= moveSpeed; if(rightHandAngle <= 15) stepFlag = 1; }else{ rightHandAngle += moveSpeed; if(rightHandAngle >= 50) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_CRAWL:{ if(stepFlag==0){ leftHandAngle -= moveSpeed; if(leftHandAngle <= 60) stepFlag = 1; }else if(stepFlag==1){ rightHandAngle += moveSpeed; if(rightHandAngle >= 140) stepFlag = 2; }else if(stepFlag==2){ leftHandAngle += moveSpeed; if(leftHandAngle >= 100) stepFlag = 3; }else if(stepFlag==3){ rightHandAngle -= moveSpeed; if(rightHandAngle <= 60) stepFlag = 4; }else if(stepFlag==4){ leftHandAngle += moveSpeed; if(leftHandAngle >= 140) stepFlag = 5; }else if(stepFlag==5){ rightHandAngle += moveSpeed; if(rightHandAngle >= 100) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_LEFTRIGHT:{ if(stepFlag==0){ while((abs(rightHandAngle-20)>moveSpeed) || (abs(rightLegAngle-20)>moveSpeed)){ if(rightHandAngle < 20) rightHandAngle += moveSpeed; else if(rightHandAngle > 20) rightHandAngle -= moveSpeed; if(rightLegAngle < 20) rightLegAngle += moveSpeed; else if(rightLegAngle > 20) rightLegAngle -= moveSpeed; delay(10); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } stepFlag = 1; }else if(stepFlag==1){ leftHandAngle -= moveSpeed; rightHandAngle += moveSpeed; leftLegAngle -= moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle <= 20) stepFlag = 2; }else if(stepFlag==2){ leftHandAngle += moveSpeed; rightHandAngle -= moveSpeed; leftLegAngle += moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle >= 90) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_FRONTBACK:{ if(stepFlag==0){ while((abs(leftLegAngle-160)>moveSpeed) || (abs(rightLegAngle-160)>moveSpeed)){ if(leftLegAngle > 160) leftLegAngle -= moveSpeed; else if(leftLegAngle < 160) leftLegAngle += moveSpeed; if(rightLegAngle > 160) rightLegAngle -= moveSpeed; else if(rightLegAngle < 160) rightLegAngle += moveSpeed; delay(10); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } stepFlag = 1; }else if(stepFlag==1){ leftHandAngle -= moveSpeed; rightHandAngle -= moveSpeed; leftLegAngle -= moveSpeed; rightLegAngle -= moveSpeed; if(leftHandAngle <= 20) stepFlag = 2; }else if(stepFlag==2){ leftHandAngle += moveSpeed; rightHandAngle += moveSpeed; leftLegAngle += moveSpeed; rightLegAngle += moveSpeed; if(leftHandAngle >= 90) stepFlag = 0; } updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); stateModel = STATE_MODEL_MOVING; } break; case ACTION_MODEL_HEADFWD: headForward(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; break; case ACTION_MODEL_HEADBACK: headBackward(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; break; default: stepFlag = 0; break; } } /* ======= LED 顏色、亮度更新 ======= */ void updateLED(wex_u8_t ucRed, wex_u8_t ucGreen, wex_u8_t ucBlue, wex_u8_t ucLevel){ for(int i=0;i<EYES_NUM;i++){ strip.setPixelColor(i, strip.Color(ucRed, ucGreen, ucBlue)); } strip.setBrightness(ucLevel); strip.show(); } /* ======= 將舵機偏移量儲存到Flash ======= */ void saveOffsetsToFlash(){ preferences.begin("servo", false); preferences.putInt("leftHandOffset", leftHandOffset); preferences.putInt("rightHandOffset", rightHandOffset); preferences.putInt("leftLegOffset", leftLegOffset); preferences.putInt("rightLegOffset", rightLegOffset); preferences.end(); } /* ======= 舵機更新 ======= */ void updateServo(wex_u8_t ucLeftHand, wex_u8_t ucRightHand, wex_u8_t ucLeftLeg, wex_u8_t ucRightLeg){ int leftHand = ucLeftHand + leftHandOffset; int rightHand = ucRightHand + rightHandOffset; int leftLeg = ucLeftLeg + leftLegOffset; int rightLeg = ucRightLeg + rightLegOffset; leftHand = constrain(leftHand, 0, 180); rightHand = constrain(rightHand, 0, 180); leftLeg = constrain(leftLeg, 0, 180); rightLeg = constrain(rightLeg, 0, 180); rightHand = 180 - rightHand; rightLeg = 180 - rightLeg; leftHandServo.write(leftHand); rightHandServo.write(rightHand); leftLegServo.write(leftLeg); rightLegServo.write(rightLeg); } /* ======= 站立 ======= */ void standUp(){ while((abs(leftLegAngle-90)>5) || (abs(rightLegAngle-90)>5)){ if(leftLegAngle>90) leftLegAngle -= 3; else if(leftLegAngle<90) leftLegAngle += 3; if(rightLegAngle>90) rightLegAngle -= 3; else if(rightLegAngle<90) rightLegAngle += 3; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } leftLegAngle=90; rightLegAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); while((abs(leftHandAngle-90)>5) || (abs(rightHandAngle-90)>5)){ if(leftHandAngle>90) leftHandAngle -= 5; else if(leftHandAngle<90) leftHandAngle += 5; if(rightHandAngle>90) rightHandAngle -= 5; else if(rightHandAngle<90) rightHandAngle += 5; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } leftHandAngle=90; rightHandAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } /* ======= 趴下 ======= */ void getDown(){ while((abs(leftLegAngle-15)>5) || (abs(rightLegAngle-15)>5)){ if(leftLegAngle>15) leftLegAngle -= 5; else if(leftLegAngle<15) leftLegAngle += 5; if(rightLegAngle>15) rightLegAngle -= 5; else if(rightLegAngle<15) rightLegAngle += 5; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } leftLegAngle=15; rightLegAngle=15; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); while((abs(leftHandAngle-15)>5) || (abs(rightHandAngle-15)>5)){ if(leftHandAngle>15) leftHandAngle -= 5; else if(leftHandAngle<15) leftHandAngle += 5; if(rightHandAngle>15) rightHandAngle -= 5; else if(rightHandAngle<15) rightHandAngle += 5; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } leftHandAngle=15; rightHandAngle=15; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } /* ======= 坐下 ======= */ void sitDown(){ while((abs(leftLegAngle-40)>5) || (abs(rightLegAngle-40)>5)){ if(leftLegAngle>40) leftLegAngle -= 3; else if(leftLegAngle<40) leftLegAngle += 3; if(rightLegAngle>40) rightLegAngle -= 3; else if(rightLegAngle<40) rightLegAngle += 3; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } leftLegAngle=40; rightLegAngle=40; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); while((abs(leftHandAngle-100)>5) || (abs(rightHandAngle-100)>5)){ if(leftHandAngle>100) leftHandAngle -= 5; else if(leftHandAngle<100) leftHandAngle += 5; if(rightHandAngle>100) rightHandAngle -= 5; else if(rightHandAngle<100) rightHandAngle += 5; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } leftHandAngle=100; rightHandAngle=100; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } /* ======= 伸懶腰 ======= */ void stretch(){ standUp(); while(leftHandAngle >= 15){ leftHandAngle -= 3; rightHandAngle -= 3; leftLegAngle -= 1; rightLegAngle -= 1; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } int n=2; while(n--){ while(leftHandAngle <= 25){ leftHandAngle += 1; rightHandAngle += 1; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } while(leftHandAngle >= 15){ leftHandAngle -= 2; rightHandAngle -= 2; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } } while(leftLegAngle <= 165){ leftHandAngle += 3; rightHandAngle += 3; leftLegAngle += 3; rightLegAngle += 3; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } n=2; while(n--){ while(leftLegAngle >= 155){ leftLegAngle -= 1; rightLegAngle -= 1; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } while(leftLegAngle <= 165){ leftLegAngle += 2; rightLegAngle += 2; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } } while(leftHandAngle >= 90){ leftHandAngle -= 1; rightHandAngle -= 1; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } while(leftLegAngle >= 90){ leftLegAngle -= 3; rightLegAngle -= 3; delay(20); updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); } actionModel = ACTION_MODEL_NONE; } /* ======= 前頂 ======= */ void headForward(){ standUp(); leftHandAngle=140; rightHandAngle=140; leftLegAngle=150; rightLegAngle=150; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); delay(200); leftHandAngle=90; rightHandAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); delay(100); leftLegAngle=90; rightLegAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); delay(100); } /* ======= 後頂 ======= */ void headBackward(){ standUp(); leftHandAngle=30; rightHandAngle=30; leftLegAngle=40; rightLegAngle=40; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); delay(200); leftLegAngle=90; rightLegAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); delay(100); leftHandAngle=90; rightHandAngle=90; updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle); delay(100); } |
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