Arduino:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 | #include <SPI.h> #include <Adafruit_GFX.h> #include <Adafruit_ST7789.h> // ===== TFT pins (OTTO GO) ===== #define TFT_MOSI 19 #define TFT_SCLK 18 #define TFT_CS 5 #define TFT_DC 16 #define TFT_RST 23 // ===== Button (OTTO GO) ===== #define KEY1_PIN 35 // 使用者按鈕 P35 // ===== I2S AMP pins (OTTO GO) ===== #include "driver/i2s.h" #define I2S_BCLK 2 // I2S BCLK #define I2S_LRCK 17 // I2S LRCK/WS #define I2S_DOUT 32 // 圖上寫 DIN:這裡是送到功放的資料輸出 Adafruit_ST7789 tft = Adafruit_ST7789(TFT_CS, TFT_DC, TFT_RST); static inline uint16_t RGB565(uint8_t r, uint8_t g, uint8_t b) { return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3); } // ================== 虎嘴繪圖 ================== void drawMuzzleBase(int cx, int cy) { uint16_t furLight = RGB565(235, 228, 210); uint16_t shadow = RGB565(160, 150, 135); uint16_t dotDark = RGB565(70, 70, 70); tft.fillScreen(ST77XX_BLACK); tft.fillCircle(cx - 55, cy + 10, 55, furLight); tft.fillCircle(cx + 55, cy + 10, 55, furLight); tft.fillRoundRect(cx - 90, cy - 25, 180, 110, 28, furLight); tft.fillRoundRect(cx - 85, cy + 60, 170, 22, 12, shadow); tft.fillRoundRect(cx - 40, cy + 55, 80, 10, 5, RGB565(120,110,100)); int dotY1 = cy + 6; int dotY2 = cy + 26; for (int k = 0; k < 3; k++) { tft.fillCircle(cx - 55 - k * 12, dotY1 + k * 2, 2, dotDark); tft.fillCircle(cx - 55 - k * 12, dotY2 + k * 2, 2, dotDark); tft.fillCircle(cx + 55 + k * 12, dotY1 + k * 2, 2, dotDark); tft.fillCircle(cx + 55 + k * 12, dotY2 + k * 2, 2, dotDark); } } void drawMouthClosed(int cx, int cy) { uint16_t lineDark = RGB565(40, 40, 40); tft.drawLine(cx, cy - 5, cx, cy + 20, lineDark); tft.drawLine(cx - 1, cy - 5, cx - 1, cy + 20, RGB565(80,80,80)); int mouthY = cy + 18; for (int i = 0; i < 34; i++) { int y = mouthY + (i * i) / 95; tft.drawPixel(cx - i, y, lineDark); tft.drawPixel(cx - i, y + 1, lineDark); tft.drawPixel(cx + i, y, lineDark); tft.drawPixel(cx + i, y + 1, lineDark); } tft.fillCircle(cx - 36, mouthY + 12, 3, lineDark); tft.fillCircle(cx + 36, mouthY + 12, 3, lineDark); tft.fillRoundRect(cx - 10, mouthY + 20, 20, 4, 2, RGB565(90,80,70)); } void drawMouthOpen(int cx, int cy) { uint16_t lineDark = RGB565(40, 40, 40); uint16_t mouthIn = RGB565(15, 15, 15); uint16_t tongue = RGB565(210, 120, 120); tft.drawLine(cx, cy - 5, cx, cy + 10, lineDark); tft.drawLine(cx - 1, cy - 5, cx - 1, cy + 10, RGB565(80,80,80)); int mouthY = cy + 16; for (int i = 0; i < 36; i++) { int y = mouthY + (i * i) / 85; tft.drawPixel(cx - i, y, lineDark); tft.drawPixel(cx - i, y + 1, lineDark); tft.drawPixel(cx + i, y, lineDark); tft.drawPixel(cx + i, y + 1, lineDark); } tft.fillCircle(cx - 38, mouthY + 14, 3, lineDark); tft.fillCircle(cx + 38, mouthY + 14, 3, lineDark); int w = 90, h = 45; int x = cx - w / 2; int y0 = cy + 28; tft.fillRoundRect(x, y0, w, h, 18, mouthIn); tft.fillCircle(cx, y0 + h, 22, mouthIn); tft.fillRoundRect(cx - 22, y0 + 18, 44, 20, 10, tongue); tft.fillCircle(cx, y0 + 36, 14, tongue); } void drawTigerMouth(bool open) { int cx = tft.width() / 2; int cy = tft.height() / 2; drawMuzzleBase(cx, cy); if (open) drawMouthOpen(cx, cy); else drawMouthClosed(cx, cy); } // ================== I2S 老虎吼叫(合成音) ================== // 簡單偽隨機(噪聲用) static uint32_t rng = 1; static inline int16_t noise16() { rng = rng * 1664525UL + 1013904223UL; return (int16_t)(rng >> 16); // -32768..32767 } void i2sInit() { const i2s_port_t I2S_PORT = I2S_NUM_0; i2s_config_t cfg = { .mode = (i2s_mode_t)(I2S_MODE_MASTER | I2S_MODE_TX), .sample_rate = 22050, .bits_per_sample = I2S_BITS_PER_SAMPLE_16BIT, .channel_format = I2S_CHANNEL_FMT_ONLY_LEFT, // 單聲道 .communication_format = I2S_COMM_FORMAT_I2S_MSB, .intr_alloc_flags = ESP_INTR_FLAG_LEVEL1, .dma_buf_count = 6, .dma_buf_len = 256, .use_apll = false, .tx_desc_auto_clear = true, .fixed_mclk = 0 }; i2s_pin_config_t pin_cfg = { .bck_io_num = I2S_BCLK, .ws_io_num = I2S_LRCK, .data_out_num = I2S_DOUT, .data_in_num = I2S_PIN_NO_CHANGE }; i2s_driver_install(I2S_PORT, &cfg, 0, NULL); i2s_set_pin(I2S_PORT, &pin_cfg); i2s_zero_dma_buffer(I2S_PORT); } void playTigerRoarOnce() { const i2s_port_t I2S_PORT = I2S_NUM_0; // 0.7 秒左右的咆哮 const int sampleRate = 22050; const float durSec = 0.7f; const int total = (int)(sampleRate * durSec); // 每次寫一小段 const int N = 256; int16_t buf[N]; // 低頻咆哮(80~120Hz 變化) + 噪聲(牙擦感) + 包絡(先強後弱) float phase = 0.0f; for (int i = 0; i < total; ) { int n = (total - i > N) ? N : (total - i); for (int k = 0; k < n; k++) { float t = (float)(i + k) / (float)total; // 0..1 // 頻率滑動:更像吼叫 float f = 120.0f - 50.0f * t; // 120 -> 70 Hz phase += 2.0f * 3.1415926f * f / (float)sampleRate; if (phase > 2.0f * 3.1415926f) phase -= 2.0f * 3.1415926f; // 包絡:快速起音 + 慢慢衰減 float env = (t < 0.08f) ? (t / 0.08f) : (1.0f - (t - 0.08f) / 0.92f); if (env < 0) env = 0; // 主音 + 低頻加粗 + 噪聲 float s = sinf(phase) * 0.65f + sinf(phase * 0.5f) * 0.35f; float nz = (noise16() / 32768.0f) * 0.35f; float out = (s + nz) * env; // 音量(可調):0.0~1.0 float gain = 0.9f; int32_t v = (int32_t)(out * gain * 30000.0f); if (v > 32767) v = 32767; if (v < -32768) v = -32768; buf[k] = (int16_t)v; } size_t written = 0; i2s_write(I2S_PORT, (const char*)buf, n * sizeof(int16_t), &written, portMAX_DELAY); i += n; } } // ================== 按鍵去彈跳 + 事件觸發 ================== bool mouthOpen = false; // 若你按鍵按下讀到 LOW,維持 true;若相反就改成 false const bool ACTIVE_LOW = true; int lastStable = HIGH; int lastRead = HIGH; unsigned long lastDebounceMs = 0; const unsigned long DEBOUNCE_MS = 30; static inline bool isPressedLevel(int level) { return ACTIVE_LOW ? (level == LOW) : (level == HIGH); } void setup() { // TFT SPI.begin(TFT_SCLK, -1, TFT_MOSI, TFT_CS); tft.init(240, 320); // 若你確定是 170x320,改成 tft.init(170, 320) tft.setRotation(1); // Button pinMode(KEY1_PIN, INPUT); // P35 無內建上拉下拉 // I2S i2sInit(); // 初始畫面:嘴巴閉合 drawTigerMouth(mouthOpen); } void loop() { int reading = digitalRead(KEY1_PIN); if (reading != lastRead) { lastDebounceMs = millis(); lastRead = reading; } if (millis() - lastDebounceMs > DEBOUNCE_MS) { if (reading != lastStable) { lastStable = reading; if (isPressedLevel(lastStable)) { bool prev = mouthOpen; mouthOpen = !mouthOpen; drawTigerMouth(mouthOpen); // 只有「切到張開」時才吼叫一次 if (!prev && mouthOpen) { playTigerRoarOnce(); } } } } } |
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