2026年7月31日 星期五

RobotDog V1.2 網頁控制程式移植到 V1.3:硬體差異與除錯紀錄

前一篇文章:樹藝森林靈犬操作與程式
 RobotDog V1.2 已具備完整的手機網頁控制功能,包括四肢動作、站立、坐下、趴下、眼睛燈光控制,以及離線積木流程。 當 RobotDog 硬體升級到 V1.3 後,原本的控制程式雖然可以編譯與燒錄,但因為腳位配置、電源狀態、觸控訊號與 LED 初始化方式不同,陸續出現手腳無法動作、Wi-Fi AP 無法連線、燈光持續閃爍、觸控失效等問題。

本文記錄將 V1.2 網頁控制程式修改為 V1.3 相容版本的過程,並整理兩個版本的硬體差異、問題原因與最後的修正方法,作為後續維護 RobotDog 韌體的參考。

一、原有 V1.2 網頁控制功能

V1.2 網頁控制程式主要提供下列功能:

  • RobotDog 自建 Wi-Fi AP,手機不需要外部路由器即可連線。
  • 瀏覽器開啟 http://192.168.4.1/ 操作四肢與預設動作。
  • 控制站立、坐下、趴下、伸展、前進、後退與轉向。
  • 控制眼睛燈光的顏色、亮度與顯示模式。
  • 提供離線積木流程頁面 /blockly
  • 提供 /api/run/api/stop/api/status 等網頁 API。

二、V1.2 與 V1.3 腳位差異

這次移植最重要的工作,是確認 V1.3 實際使用的 GPIO。兩個版本外觀看起來相近,但四肢舵機、眼睛燈與觸控開關的接腳並不相同。

功能 V1.2 GPIO V1.3 GPIO 說明
眼睛燈 6 21 V1.3 改用 GPIO 21 控制 NeoPixel。
左手舵機 0 20 移植初期曾誤設為 GPIO 5,造成左手完全無法控制。
右手舵機 1 10 兩版接腳不同。
左腳舵機 10 7 兩版接腳不同。
右腳舵機 7 6 兩版接腳不同。
觸控開關 4 0 V1.3 採低電位觸發,需使用內部上拉。
電源喚醒 5 3 V1.3 使用 GPIO 3 維持或喚醒電源。
同一個 GPIO 編號在不同 ESP32 開發板或硬體版本上,可能具有不同用途。移植程式時不能只修改版本字串,必須重新確認每一條訊號線的實際接腳。

三、第一次移植:建立 V1.2/V1.3 相容架構

一開始將固定的 #define 腳位改成可在執行階段指定的變數,並加入硬體版本設定函式。 原本希望透過硬體偵測,自動判斷目前是 V1.2 或 V1.3,再設定四肢、燈光與觸控腳位。

// V1.3 最後確認的腳位
EYES_CTRL_PIN      = 21;
LEFTHAND_CTRL_PIN  = 20;
RIGHTHAND_CTRL_PIN = 10;
LEFTLEG_CTRL_PIN   = 7;
RIGHTLEG_CTRL_PIN  = 6;
TOUCH_SW_PIN       = 0;
VCC_WAKE_PIN       = 3;

同時將舵機的 attach() 移到硬體版本與 GPIO 設定完成之後,避免舵機先綁定到錯誤腳位。

四、問題一:右腳與左手無法控制

現象

程式可以啟動,網頁也可以操作,但右腳與左手沒有動作。

檢查方向

  • 確認網頁指令是否有送到 ESP32。
  • 確認舵機物件是否成功執行 attach()
  • 確認四肢角度寫入函式是否使用正確的舵機物件。
  • 逐一比對 V1.3 實際 GPIO。

修正

右腳確認使用 GPIO 6;左手最初曾改成 GPIO 5,但實機測試仍無動作,最後確認 V1.3 左手應使用 GPIO 20。 修正後,四肢動作均可由網頁正常控制。

為避免舊的校準值讓舵機角度超出範圍,也加入偏移量保護:

offset = constrain(offset, -15, 15);
angle  = constrain(baseAngle + offset, 0, 180);

五、問題二:Wi-Fi AP 無法連線,而且燈光一直閃

現象

手機搜尋得到 RobotDog AP,但經常無法完成連線;同時眼睛燈反覆閃爍,看起來像是不斷重新開機。

問題原因

程式在 loop() 中讀取 GPIO 8,並將 LOW 判斷為關機訊號,接著執行 ESP.restart()。 但 GPIO 8 在目前 V1.3 硬體上可能長時間維持 LOW,因此形成無限重啟循環。

if (digitalRead(SWITCH_STATE_PIN) == LOW) {
  ESP.restart();
}

ESP32 每次剛建立 Wi-Fi AP 就立刻重啟,造成手機看到的 AP 不穩定;眼睛燈也因為反覆執行開機燈效而不斷閃爍。

修正

  • 移除 GPIO 8 直接觸發 ESP.restart() 的流程。
  • Wi-Fi AP 啟動前清除舊的連線狀態。
  • 固定 AP 使用 Wi-Fi 頻道 1。
  • 加入 AP 啟動成功與 IP 位址的序列埠訊息。
WiFi.mode(WIFI_AP);
WiFi.softAPdisconnect(true);
delay(100);

bool apOK = WiFi.softAP(apName, "12345678", 1, false, 4);

Serial.print("WiFi AP start: ");
Serial.println(apOK ? "OK" : "FAIL");
Serial.println(WiFi.softAPIP());

六、問題三:只剩左手不能控制

Wi-Fi 與其他三個關節恢復正常後,左手仍完全沒有反應。由於右手、左腳與右腳都可以正常執行,表示網頁 API、動作函式與舵機控制架構沒有問題,問題範圍便縮小到左手的 GPIO。

最後將左手從 GPIO 5 改為 GPIO 20:

LEFTHAND_CTRL_PIN = 20;
leftHandServo.attach(LEFTHAND_CTRL_PIN);
修正後,左手、右手、左腳與右腳均可正常由手機網頁控制。

七、問題四:觸控無法切換動作,燈光也無法控制

觸控問題

V1.3 的觸控開關接在 GPIO 0,實際訊號為低電位觸發。因此初始化應使用內部上拉,按下或觸控時讀到 LOW。

pinMode(TOUCH_SW_PIN, INPUT_PULLUP);

bool touched = (digitalRead(TOUCH_SW_PIN) == LOW);

觸控功能重新規劃為:

  • 短觸:在站立與趴下之間切換。
  • 長觸:切換眼睛燈開啟或關閉。
  • 採非阻塞式計時,避免觸控判斷影響 Wi-Fi 網頁服務。

網頁控制旗標問題

執行網頁的站立、坐下或趴下動作後,原本的 webCtrlFlag 沒有恢復為 false,因此後續觸控輸入被程式忽略。

// 單次網頁動作完成後
webCtrlFlag = false;

燈光問題

原本程式先設定像素顏色,再修改亮度。當先前亮度為 0 時,燈光資料可能仍維持黑色。 修正後先設定亮度,再寫入 RGB 顏色,最後呼叫 show()

strip.setBrightness(level);

for (int i = 0; i < EYES_NUM; i++) {
  strip.setPixelColor(i, strip.Color(red, green, blue));
}

strip.show();

八、最後測試結果

測試項目 結果
手機搜尋 RobotDog Wi-Fi AP 正常
使用密碼 12345678 連線 正常
開啟 192.168.4.1 網頁 正常
左手、右手、左腳、右腳控制 正常
站立、坐下、趴下等動作 正常
短觸切換站立與趴下 正常
長觸切換眼睛燈 正常
網頁控制燈光顏色與亮度 正常
離線積木流程 保留原有功能

九、這次除錯的經驗

  1. 硬體升版不代表腳位相容:即使外觀與功能相同,也要重新確認每一個 GPIO。
  2. 同時出現 AP 不穩與燈光閃爍,應先懷疑反覆重啟:不要只從 Wi-Fi 密碼或 AP 名稱尋找問題。
  3. 當只有一個關節失效時,優先檢查腳位:其他關節正常,通常代表控制流程與網頁 API 沒有問題。
  4. 觸控要確認有效電位:使用 INPUT_PULLUP 時,通常以 LOW 表示觸發。
  5. 狀態旗標要在動作完成後釋放:否則網頁操作可能永久鎖住實體按鍵或觸控功能。
  6. LED 初始化順序很重要:先設定亮度,再設定顏色與執行 show(),較不容易產生全黑或狀態不同步。
  7. 逐步測試比一次修改全部更有效:每次只解決一個現象,才能確認真正的原因。

十、手機操作方式

  1. 開啟 RobotDog 電源。
  2. 手機 Wi-Fi 搜尋 RobotDog52-XXXXXX
  3. 輸入密碼 12345678
  4. 若手機提示此 Wi-Fi 無法連上網際網路,仍選擇保持連線。
  5. 開啟瀏覽器,輸入 http://192.168.4.1/
  6. 離線積木流程頁面為 http://192.168.4.1/blockly

結語

這次 RobotDog V1.2 網頁控制程式移植到 V1.3,看似只是更換幾個 GPIO,實際上還牽涉硬體版本辨識、舵機初始化順序、電源狀態、Wi-Fi AP 重啟、觸控有效電位、控制旗標與 NeoPixel 顯示流程。

經過逐項測試後,V1.3 已可正常使用手機網頁控制四肢、執行站立與坐下等動作、使用觸控切換狀態,並控制眼睛燈光。這個過程也再次說明:嵌入式系統的程式移植,除了軟體邏輯之外,必須把硬體接線與實機測試一起納入。

本文由作者主導內容規劃,並使用生成式 AI 協助程式檢查、除錯紀錄整理與 HTML 版面編排;所有程式修改與功能均經作者實機測試確認。

修改後程式碼:

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
/*
  RobotDog ESP32(離線內建「積木流程」入門版:可拖拉排序、按 Play 才執行)
  - /            按鈕控制台
  - /blockly     離線積木流程頁(自製輕量積木:可拖拉排序、按 Play 播放)
  - POST /api/run   送入流程 JSON
  - POST /api/stop  停止並清空流程
  - GET  /api/status 顯示狀態(含 runner 狀態)

  本版新增積木:
  - 單獨「前進 / 後退 / 左轉 / 右轉」(各自可設定秒數,時間到自動停止)
  - 原本的「移動(前/後/左/右)」仍保留(下拉選方向)

  注意:
  - standUp/getDown/sitDown/stretch/headForward/headBackward 為阻塞函式(入門版可接受)
  - 若你想讓流程播放時網頁依然極順(不中斷 server.handleClient),下一版我會把這些動作改成非阻塞狀態機
*/

#include <Arduino.h>
#include <WiFi.h>
#include <WebServer.h>
#include <ESP32Servo.h>
#include <Adafruit_NeoPixel.h>
#include <Preferences.h>
#include <ArduinoJson.h>

// 資料型別定義
typedef signed char      wex_s8_t;
typedef signed short     wex_s16_t;
typedef signed long      wex_s32_t;
typedef signed long long wex_s64_t;
typedef unsigned char      wex_u8_t;
typedef unsigned short     wex_u16_t;
typedef unsigned long      wex_u32_t;
typedef unsigned long long wex_u64_t;
typedef float  wex_f32_t;
typedef double wex_f64_t;

/* ========== V1.2 / V1.3 相容腳位 ========== */
// GPIO 8 是原廠用來識別 V1.2 / V1.3 與偵測電源狀態的腳位,
// 不再當作一般狀態 LED 使用。
#define SWITCH_STATE_PIN 8
#define BAT_VOLT_PIN 4
#define EYES_NUM 2
#define THERSHOLD_ANGLE 65

// 先使用 V1.3 預設值,setup() 偵測到 V1.2 後會自動改寫。
uint8_t EYES_CTRL_PIN       = 21;
uint8_t LEFTHAND_CTRL_PIN   = 20;
uint8_t RIGHTHAND_CTRL_PIN  = 10;
uint8_t LEFTLEG_CTRL_PIN    = 7;
uint8_t RIGHTLEG_CTRL_PIN   = 6;
uint8_t TOUCH_SW_PIN        = 0;
uint8_t VCC_WAKE_PIN        = 3;

/* ========== 枚舉 ========== */
enum lightModel_t { LIGHT_MODEL_NORMAL=0, LIGHT_MODEL_BREATHING, LIGHT_MODEL_COLORFUL };
enum actionModel_t {
  ACTION_MODEL_NONE=0, ACTION_MODEL_FORWARD, ACTION_MODEL_LEFT, ACTION_MODEL_RIGHT, ACTION_MODEL_BACKWARD,
  ACTION_MODEL_STANDUP, ACTION_MODEL_GETDOWN, ACTION_MODEL_SITDOWN, ACTION_MODEL_STRETCH,
  ACTION_MODEL_HANDSHAKE, ACTION_MODEL_CRAWL, ACTION_MODEL_LEFTRIGHT, ACTION_MODEL_FRONTBACK,
  ACTION_MODEL_HEADFWD, ACTION_MODEL_HEADBACK
};
enum stateModel_t { STATE_MODEL_IDLE=0, STATE_MODEL_MOVING, STATE_MODEL_STANDUP, STATE_MODEL_GETDOWN, STATE_MODEL_SITDOWN };

/* ========== 舵機/狀態變數 ========== */
Servo leftHandServo, rightHandServo, leftLegServo, rightLegServo;
int leftHandAngle=90, rightHandAngle=90, leftLegAngle=90, rightLegAngle=90;
uint8_t actionModel=ACTION_MODEL_NONE;
uint8_t stateModel=STATE_MODEL_IDLE;
uint8_t moveSpeed=6;
uint8_t stepFlag=0;

/* ========== LED 相關 ========== */
Adafruit_NeoPixel strip(EYES_NUM, EYES_CTRL_PIN, NEO_GRB + NEO_KHZ800);
uint8_t lightLevel=0;                 // 0~255
uint8_t lightModel=LIGHT_MODEL_NORMAL;// 0/1/2
uint8_t ledRGB[3] = {255,255,255};

/* ========== 校準 ========== */
Preferences preferences;
int8_t leftHandOffset=0, rightHandOffset=0, leftLegOffset=0, rightLegOffset=0;

/* ========== 電池/版本 ========== */
const char* pcBatteryStatusStr[6]={"未知狀態","電池放電中","低電預警","電量耗盡","電池充電中","電池已充滿"};
uint8_t batteryStatus = 0;
uint32_t firmwareVersion = 0x010202;
uint32_t hardwareVersion = 0x0000;

/* ========== Web 控制 ========== */
WebServer server(80);
bool webCtrlFlag = false; // 網頁正在控制時,忽略觸碰按鍵

/* ========== 函式宣告 ========== */
void updateLED(uint8_t r,uint8_t g,uint8_t b,uint8_t level);
void updateServo(uint8_t lh,uint8_t rh,uint8_t ll,uint8_t rl);
void standUp();
void getDown();
void sitDown();
void stretch();
void headForward();
void headBackward();
void saveOffsetsToFlash();
void detectHardwareAndConfigurePins();

/* ========== 內建 HTML:按鈕控制台 ========== */
static const char INDEX_HTML[] PROGMEM = R"HTML(
<!doctype html><html lang="zh-Hant"><head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<title>RobotDog 控制台</title>
<style>
body{font-family:system-ui,-apple-system,"Segoe UI",Arial; margin:16px; background:#f6f7fb;}
.card{background:#fff;border-radius:14px;padding:14px;margin:10px 0;box-shadow:0 2px 10px rgba(0,0,0,.06);}
.row{display:flex;gap:10px;flex-wrap:wrap}
button{border:0;border-radius:12px;padding:14px 16px;font-size:16px;background:#2f6fed;color:#fff;min-width:120px}
button.secondary{background:#555}
button.danger{background:#d94a38}
label{display:block;margin:10px 0 6px}
input[type=range]{width:100%}
.small{color:#666;font-size:13px}
.grid{display:grid;grid-template-columns:repeat(3,minmax(0,1fr));gap:10px}
a{color:#2f6fed;text-decoration:none}
</style></head><body>
<h2>雲林官邸兒童館</h2>
<h2>RobotDog 網頁控制</h2>
<div class="small"><a href="/blockly">切換到:離線積木流程 /blockly</a></div>

<div class="card">
  <div class="small" id="status">讀取狀態中…</div>
</div>

<div class="card">
  <h3>移動</h3>
  <div class="grid">
    <button id="btnF">前進</button>
    <button class="secondary" id="btnS">停止</button>
    <button id="btnB">後退</button>
    <button id="btnL">左轉</button>
    <button id="btnStand">站立</button>
    <button id="btnR">右轉</button>
  </div>
</div>

<div class="card">
  <h3>動作</h3>
  <div class="row">
    <button id="btnDown" class="secondary">趴下</button>
    <button id="btnSit" class="secondary">坐下</button>
    <button id="btnStretch" class="secondary">伸懶腰</button>
    <button id="btnShake" class="secondary">握手(按住)</button>
    <button id="btnCrawl" class="secondary">匍匐(按住)</button>
    <button id="btnLR" class="secondary">左右搖(按住)</button>
    <button id="btnFB" class="secondary">前後搖(按住)</button>
    <button id="btnHF" class="secondary">前頂</button>
    <button id="btnHB" class="secondary">後頂</button>
  </div>
</div>

<div class="card">
  <h3>動作速度</h3>
  <label>速度(1~10): <span id="spdV">6</span></label>
  <input id="spd" type="range" min="1" max="10" value="6"/>
</div>

<div class="card">
  <h3>舵機角度</h3>
  <label>左手 <span id="lhV">90</span></label><input id="lh" type="range" min="0" max="180" value="90">
  <label>右手 <span id="rhV">90</span></label><input id="rh" type="range" min="0" max="180" value="90">
  <label>左腳 <span id="llV">90</span></label><input id="ll" type="range" min="0" max="180" value="90">
  <label>右腳 <span id="rlV">90</span></label><input id="rl" type="range" min="0" max="180" value="90">
  <div class="small">拖曳會即時送出(建議站立狀態校準/調整)。</div>
</div>

<div class="card">
  <h3>眼睛燈效</h3>
  <label>亮度(0~100): <span id="lvV">0</span></label>
  <input id="lv" type="range" min="0" max="100" value="0"/>
  <div class="row">
    <button class="secondary" id="m0">正常</button>
    <button class="secondary" id="m1">呼吸</button>
    <button class="secondary" id="m2">彩燈</button>
  </div>
  <label>顏色</label>
  <input id="col" type="color" value="#ffffff"/>
</div>

<div class="card">
  <h3>校準</h3>
  <div class="row">
    <button class="danger" id="calReset">校準重設</button>
    <button id="calSet">校準寫入</button>
  </div>
  <div class="small">校準寫入:需站立且四肢接近 90° 才允許。</div>
</div>

<script>
const qs = o => Object.entries(o).map(([k,v])=>`${k}=${encodeURIComponent(v)}`).join("&");
async function api(path, params){ await fetch(path + "?" + qs(params)); }
function hold(btn, name){
  const down = () => api("/api/cmd",{name, v:1});
  const up   = () => api("/api/cmd",{name, v:0});
  btn.addEventListener("pointerdown", e=>{e.preventDefault(); down();});
  btn.addEventListener("pointerup",   e=>{e.preventDefault(); up();});
  btn.addEventListener("pointercancel",up);
  btn.addEventListener("pointerleave",up);
}
function click(btn, name){ btn.addEventListener("click", ()=>api("/api/cmd",{name, v:1})); }

hold(document.getElementById("btnF"),"forward");
hold(document.getElementById("btnB"),"backward");
hold(document.getElementById("btnL"),"left");
hold(document.getElementById("btnR"),"right");
click(document.getElementById("btnS"),"stop");
click(document.getElementById("btnStand"),"standup");
click(document.getElementById("btnDown"),"getdown");
click(document.getElementById("btnSit"),"sitdown");
click(document.getElementById("btnStretch"),"stretch");
hold(document.getElementById("btnShake"),"handshake");
hold(document.getElementById("btnCrawl"),"crawl");
hold(document.getElementById("btnLR"),"leftright");
hold(document.getElementById("btnFB"),"frontback");
click(document.getElementById("btnHF"),"headfwd");
click(document.getElementById("btnHB"),"headback");

const spd=document.getElementById("spd"), spdV=document.getElementById("spdV");
spd.oninput=()=>{spdV.textContent=spd.value; api("/api/cmd",{name:"speed", v:spd.value});};

const ids=["lh","rh","ll","rl"];
function sendServo(){
  api("/api/servo",{
    lh:document.getElementById("lh").value,
    rh:document.getElementById("rh").value,
    ll:document.getElementById("ll").value,
    rl:document.getElementById("rl").value
  });
}
for(const id of ids){
  const el=document.getElementById(id);
  const out=document.getElementById(id+"V");
  el.oninput=()=>{out.textContent=el.value; sendServo();};
}

const lv=document.getElementById("lv"), lvV=document.getElementById("lvV");
lv.oninput=()=>{lvV.textContent=lv.value; api("/api/eyes",{level:lv.value});};

document.getElementById("m0").onclick=()=>api("/api/eyes",{mode:0});
document.getElementById("m1").onclick=()=>api("/api/eyes",{mode:1});
document.getElementById("m2").onclick=()=>api("/api/eyes",{mode:2});

const col=document.getElementById("col");
col.oninput=()=>{
  const c=col.value;
  const r=parseInt(c.slice(1,3),16), g=parseInt(c.slice(3,5),16), b=parseInt(c.slice(5,7),16);
  api("/api/eyes",{r,g,b});
};

document.getElementById("calReset").onclick=()=>api("/api/calib",{name:"reset",v:1});
document.getElementById("calSet").onclick=()=>api("/api/calib",{name:"set",v:1});

async function poll(){
  try{
    const r=await fetch("/api/status");
    const j=await r.json();
    document.getElementById("status").textContent =
      `FW ${j.fw} / HW ${j.hw}|電池:${j.battery}|狀態:${j.state}|動作:${j.action}|流程:${j.runner||"idle"}`;
  }catch(e){}
  setTimeout(poll,800);
}
poll();
</script>
</body></html>
)HTML";

/* ========== 內建 HTML:離線積木流程(自製拖拉排序) ========== */
static const char BLOCKLY_HTML[] PROGMEM = R"HTML(
<!doctype html><html lang="zh-Hant"><head>
<meta charset="utf-8"/>
<meta name="viewport" content="width=device-width,initial-scale=1"/>
<title>RobotDog 離線積木流程</title>
<style>
:root{--bg:#f6f7fb;--card:#fff;--shadow:0 2px 10px rgba(0,0,0,.06);--blue:#2f6fed;--gray:#555;}
body{font-family:system-ui,-apple-system,"Segoe UI",Arial;margin:0;background:var(--bg);}
#top{position:sticky;top:0;z-index:10;background:var(--card);box-shadow:var(--shadow);padding:10px 12px;display:flex;gap:10px;align-items:center;flex-wrap:wrap}
button{border:0;border-radius:10px;padding:10px 14px;font-size:15px;background:var(--blue);color:#fff;cursor:pointer}
button.secondary{background:var(--gray)}
button.danger{background:#d94a38}
.small{color:#666;font-size:13px}
a{color:var(--blue);text-decoration:none}
.wrap{padding:12px}
.panel{background:var(--card);border-radius:14px;box-shadow:var(--shadow);padding:12px;margin:10px 0}
.h{font-weight:700;margin:0 0 8px}
.palette{display:flex;gap:8px;flex-wrap:wrap}
.pbtn{background:#eef2ff;color:#183b9b;border:1px solid #dbe5ff}
.pbtn:active{transform:translateY(1px)}
.list{display:flex;flex-direction:column;gap:10px;margin-top:10px}
.block{
  background:#fff;border:1px solid #e7e9f2;border-radius:12px;padding:10px;
  box-shadow:0 1px 6px rgba(0,0,0,.05); display:flex; gap:10px; align-items:flex-start
}
.drag{
  width:34px;height:34px;border-radius:10px;background:#f1f3f8;color:#333;display:flex;align-items:center;justify-content:center;
  user-select:none;cursor:grab;font-weight:700
}
.body{flex:1}
.row{display:flex;gap:8px;flex-wrap:wrap;align-items:center}
.sel,input[type=number],input[type=color]{padding:8px 10px;border-radius:10px;border:1px solid #d9ddea;background:#fff;font-size:14px}
input[type=number]{width:90px}
.badge{display:inline-block;background:#f1f3f8;border-radius:999px;padding:4px 10px;font-size:13px;color:#333}
.x{background:#f7f0f0;color:#b0302a;border:1px solid #f1d1cf;border-radius:10px;padding:6px 10px;cursor:pointer}
.hint{color:#666;font-size:13px;margin-top:6px;line-height:1.4}
.dropHint{border:2px dashed #b9c7ff;background:#f7f9ff}
</style></head><body>
<h2>RobotDog 雲林官邸兒童館</h2>
<h2>RobotDog 積木編程</h2>
<div id="top">
  <button id="btnPlay">Play</button>
  <button class="secondary" id="btnStop">Stop</button>
  <button class="danger" id="btnClear">清空</button>
  <span class="small" id="msg">先用「新增積木」加入步驟,拖拉排序後按 Play</span>
  <span class="small" style="margin-left:auto"><a href="/">回到按鈕控制 /</a></span>
</div>

<div class="wrap">
  <div class="panel">
    <div class="h">新增積木</div>
    <div class="palette">
      <button class="pbtn" data-add="standup">站立</button>
      <button class="pbtn" data-add="getdown">趴下</button>
      <button class="pbtn" data-add="sitdown">坐下</button>
      <button class="pbtn" data-add="stretch">伸懶腰</button>
      <button class="pbtn" data-add="headfwd">前頂</button>
      <button class="pbtn" data-add="headback">後頂</button>

      <button class="pbtn" data-add="forward">前進</button>
      <button class="pbtn" data-add="backward">後退</button>
      <button class="pbtn" data-add="left">左轉</button>
      <button class="pbtn" data-add="right">右轉</button>

      <button class="pbtn" data-add="move">移動(前/後/左/右)</button>
      <button class="pbtn" data-add="do">互動(握手/匍匐/搖)</button>

      <button class="pbtn" data-add="wait">等待</button>
      <button class="pbtn" data-add="speed">速度</button>
      <button class="pbtn" data-add="eyes">眼睛</button>
    </div>
    <div class="hint">提示:每個積木都可以拖拉排序;刪除請按右側「刪除」。</div>
  </div>

  <div class="panel">
    <div class="h">我的流程(拖拉排序)</div>
    <div id="list" class="list"></div>
    <div class="hint">「前進/後退/左轉/右轉/互動」會依秒數自動停止;「等待」會停留指定秒數;「眼睛」可設定模式/亮度/顏色。</div>
  </div>
</div>

<script>
const list = document.getElementById("list");
const msg  = document.getElementById("msg");

function el(tag, attrs={}, children=[]){
  const e=document.createElement(tag);
  for(const [k,v] of Object.entries(attrs)){
    if(k==="class") e.className=v;
    else if(k==="html") e.innerHTML=v;
    else if(k.startsWith("on")) e.addEventListener(k.slice(2), v);
    else e.setAttribute(k,v);
  }
  for(const c of children) e.appendChild(c);
  return e;
}

function blockTemplate(type){
  const drag = el("div",{class:"drag",draggable:"true",html:"≡"});
  const body = el("div",{class:"body"});
  const del  = el("button",{class:"x",html:"刪除"});
  const wrap = el("div",{class:"block", "data-type": type},[drag, body, del]);

  del.onclick = ()=> wrap.remove();

  wrap.addEventListener("dragover", e=>{
    e.preventDefault();
    wrap.classList.add("dropHint");
  });
  wrap.addEventListener("dragleave", ()=> wrap.classList.remove("dropHint"));
  wrap.addEventListener("drop", e=>{
    e.preventDefault();
    wrap.classList.remove("dropHint");
    const id = e.dataTransfer.getData("text/plain");
    const src = document.querySelector(`.block[data-id="${id}"]`);
    if(src && src!==wrap){
      list.insertBefore(src, wrap);
    }
  });

  drag.addEventListener("dragstart", e=>{
    const id = wrap.getAttribute("data-id");
    e.dataTransfer.setData("text/plain", id);
    e.dataTransfer.effectAllowed = "move";
  });

  return {wrap, body};
}

let uid=0;
function addBlock(type){
  uid++;
  const {wrap, body} = blockTemplate(type);
  wrap.setAttribute("data-id", String(uid));

  const oneLine = (label, cmd)=>{
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:label}),
      el("span",{class:"small",html:`指令:${cmd}`})
    ]));
    wrap.setAttribute("data-cmd", cmd);
  };

  if(type==="standup") oneLine("站立","standup");
  else if(type==="getdown") oneLine("趴下","getdown");
  else if(type==="sitdown") oneLine("坐下","sitdown");
  else if(type==="stretch") oneLine("伸懶腰","stretch");
  else if(type==="headfwd") oneLine("前頂","headfwd");
  else if(type==="headback") oneLine("後頂","headback");

  else if(type==="forward" || type==="backward" || type==="left" || type==="right"){
    wrap.setAttribute("data-cmd", type);
    const names = {forward:"前進", backward:"後退", left:"左轉", right:"右轉"};
    const sec = el("input",{type:"number",min:"0",max:"20",step:"0.5",value:"1"});
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:names[type]}),
      el("span",{class:"small",html:"秒"}),
      sec
    ]));
    wrap._sec = sec;
  }

  else if(type==="wait"){
    wrap.setAttribute("data-cmd","wait");
    const sec = el("input",{type:"number",min:"0",max:"30",step:"0.5",value:"1"});
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:"等待"}),
      el("span",{class:"small",html:"秒數"}),
      sec
    ]));
    wrap._sec = sec;
  }

  else if(type==="speed"){
    wrap.setAttribute("data-cmd","speed");
    const v = el("input",{type:"number",min:"1",max:"10",step:"1",value:"6"});
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:"速度"}),
      el("span",{class:"small",html:"1~10"}),
      v
    ]));
    wrap._v = v;
  }

  else if(type==="move"){
    wrap.setAttribute("data-cmd","move");
    const sel = el("select",{class:"sel"});
    [["前進","forward"],["後退","backward"],["左轉","left"],["右轉","right"]].forEach(([t,val])=>{
      sel.appendChild(el("option",{value:val,html:t}));
    });
    const sec = el("input",{type:"number",min:"0",max:"20",step:"0.5",value:"1"});
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:"移動"}),
      sel,
      el("span",{class:"small",html:"秒"}),
      sec
    ]));
    wrap._sel = sel; wrap._sec = sec;
  }

  else if(type==="do"){
    wrap.setAttribute("data-cmd","do");
    const sel = el("select",{class:"sel"});
    [["握手","handshake"],["匍匐","crawl"],["左右搖","leftright"],["前後搖","frontback"]].forEach(([t,val])=>{
      sel.appendChild(el("option",{value:val,html:t}));
    });
    const sec = el("input",{type:"number",min:"0",max:"20",step:"0.5",value:"1"});
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:"互動"}),
      sel,
      el("span",{class:"small",html:"秒"}),
      sec
    ]));
    wrap._sel = sel; wrap._sec = sec;
  }

  else if(type==="eyes"){
    wrap.setAttribute("data-cmd","eyes");
    const mode = el("select",{class:"sel"});
    [["正常","0"],["呼吸","1"],["彩燈","2"]].forEach(([t,val])=>{
      mode.appendChild(el("option",{value:val,html:t}));
    });
    const lv = el("input",{type:"number",min:"0",max:"100",step:"1",value:"60"});
    const col = el("input",{type:"color",value:"#ffffff"});
    body.appendChild(el("div",{class:"row"},[
      el("span",{class:"badge",html:"眼睛"}),
      el("span",{class:"small",html:"模式"}),
      mode,
      el("span",{class:"small",html:"亮度"}),
      lv,
      el("span",{class:"small",html:"顏色"}),
      col
    ]));
    wrap._mode=mode; wrap._lv=lv; wrap._col=col;
  }

  list.appendChild(wrap);
}

document.querySelectorAll("[data-add]").forEach(b=>{
  b.addEventListener("click", ()=> addBlock(b.getAttribute("data-add")));
});

async function postJSON(url, obj){
  const r = await fetch(url,{method:"POST",headers:{"Content-Type":"application/json"},body:JSON.stringify(obj)});
  const t = await r.text();
  return {ok:r.ok, text:t};
}

function buildSteps(){
  const blocks = [...document.querySelectorAll(".block")];
  const steps = [];
  for(const b of blocks){
    const type = b.getAttribute("data-type");
    const cmd0 = b.getAttribute("data-cmd");

    if(cmd0==="wait"){
      const s = Number(b._sec.value||0);
      steps.push({cmd:"wait", ms: Math.round(s*1000)});
      continue;
    }
    if(cmd0==="speed"){
      const v = Number(b._v.value||6);
      steps.push({cmd:"speed", v: v});
      continue;
    }

    if(cmd0==="forward" || cmd0==="backward" || cmd0==="left" || cmd0==="right"){
      const s = Number(b._sec.value||0);
      steps.push({cmd: cmd0, ms: Math.round(s*1000)});
      steps.push({cmd:"wait", ms: 80});
      continue;
    }

    if(cmd0==="move"){
      const cmd = b._sel.value;
      const s = Number(b._sec.value||0);
      steps.push({cmd: cmd, ms: Math.round(s*1000)});
      steps.push({cmd:"wait", ms: 80});
      continue;
    }
    if(cmd0==="do"){
      const cmd = b._sel.value;
      const s = Number(b._sec.value||0);
      steps.push({cmd: cmd, ms: Math.round(s*1000)});
      steps.push({cmd:"wait", ms: 80});
      continue;
    }
    if(cmd0==="eyes"){
      const mode = Number(b._mode.value||0);
      const lv = Number(b._lv.value||0);
      const color = b._col.value||"#ffffff";
      steps.push({cmd:"eyes", v: mode, ms: lv, color});
      continue;
    }

    const mapOnce = {
      "standup":"standup","getdown":"getdown","sitdown":"sitdown",
      "stretch":"stretch","headfwd":"headfwd","headback":"headback"
    };
    const once = mapOnce[type];
    if(once) steps.push({cmd: once});
  }
  return steps;
}

document.getElementById("btnPlay").onclick = async ()=>{
  const steps = buildSteps();
  if(!steps.length){ msg.textContent="沒有積木"; return; }
  const res = await postJSON("/api/run",{steps});
  msg.textContent = res.ok ? "已送出,開始播放" : ("送出失敗:"+res.text);
};

document.getElementById("btnStop").onclick = async ()=>{
  const r = await fetch("/api/stop",{method:"POST"});
  msg.textContent = r.ok ? "已停止" : "停止失敗";
};

document.getElementById("btnClear").onclick = ()=>{
  list.innerHTML="";
  msg.textContent="已清空";
};

// 預設示例流程
addBlock("standup");
addBlock("speed");
addBlock("forward");
addBlock("do");
addBlock("getdown");
</script>
</body></html>
)HTML";

/* ========== Web API handlers ========== */
String verToStr(uint32_t v){
  char s[16]; sprintf(s,"V%d.%d.%d",(v>>16)&0xFF,(v>>8)&0xFF,v&0xFF);
  return String(s);
}
String hwToStr(uint32_t v){
  char s[16]; sprintf(s,"V%d.%d",(v>>8)&0xFF,v&0xFF);
  return String(s);
}

void handleRoot(){ server.send(200, "text/html; charset=utf-8", INDEX_HTML); }
void handleBlockly(){ server.send(200, "text/html; charset=utf-8", BLOCKLY_HTML); }

void handleCmd(){
  String name = server.arg("name");
  int v = server.arg("v").toInt();
  webCtrlFlag = true;

  if(name=="stop"){
    actionModel = ACTION_MODEL_NONE;
    webCtrlFlag = false;
    stepFlag = 0;
  }else if(name=="speed"){
    moveSpeed = constrain(v,1,10) * 2;
  }else if(name=="forward"){
    if(v){ standUp(); actionModel=ACTION_MODEL_FORWARD; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="backward"){
    if(v){ standUp(); actionModel=ACTION_MODEL_BACKWARD; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="left"){
    if(v){ standUp(); actionModel=ACTION_MODEL_LEFT; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="right"){
    if(v){ standUp(); actionModel=ACTION_MODEL_RIGHT; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="standup"){
    actionModel = ACTION_MODEL_STANDUP;
  }else if(name=="getdown"){
    actionModel = ACTION_MODEL_GETDOWN;
  }else if(name=="sitdown"){
    actionModel = ACTION_MODEL_SITDOWN;
  }else if(name=="stretch"){
    actionModel = ACTION_MODEL_STRETCH;
  }else if(name=="handshake"){
    if(v){ sitDown(); actionModel=ACTION_MODEL_HANDSHAKE; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="crawl"){
    if(v){ sitDown(); actionModel=ACTION_MODEL_CRAWL; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="leftright"){
    if(v){ standUp(); actionModel=ACTION_MODEL_LEFTRIGHT; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="frontback"){
    if(v){ standUp(); actionModel=ACTION_MODEL_FRONTBACK; }
    else { actionModel=ACTION_MODEL_NONE; webCtrlFlag=false; }
  }else if(name=="headfwd"){
    actionModel = ACTION_MODEL_HEADFWD;
  }else if(name=="headback"){
    actionModel = ACTION_MODEL_HEADBACK;
  }

  server.send(200,"text/plain","OK");
}

void handleServo(){
  leftHandAngle  = constrain(server.arg("lh").toInt(),0,180);
  rightHandAngle = constrain(server.arg("rh").toInt(),0,180);
  leftLegAngle   = constrain(server.arg("ll").toInt(),0,180);
  rightLegAngle  = constrain(server.arg("rl").toInt(),0,180);
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  server.send(200,"text/plain","OK");
}

void handleEyes(){
  if(server.hasArg("level")){
    int lv = constrain(server.arg("level").toInt(),0,100);
    lightLevel = map(lv,0,100,0,255);
  }
  if(server.hasArg("mode")){
    lightModel = constrain(server.arg("mode").toInt(),0,2);
  }
  if(server.hasArg("r") && server.hasArg("g") && server.hasArg("b")){
    ledRGB[0]=constrain(server.arg("r").toInt(),0,255);
    ledRGB[1]=constrain(server.arg("g").toInt(),0,255);
    ledRGB[2]=constrain(server.arg("b").toInt(),0,255);
  }
  if(lightLevel==0) updateLED(0,0,0,0);
  else updateLED(ledRGB[0],ledRGB[1],ledRGB[2],lightLevel);
  server.send(200,"text/plain","OK");
}

void handleCalib(){
  String name = server.arg("name");
  if(name=="reset"){
    leftHandOffset=rightHandOffset=leftLegOffset=rightLegOffset=0;
    saveOffsetsToFlash();
    server.send(200,"text/plain","RESET_OK");
    return;
  }
  if(name=="set"){
    if(stateModel != STATE_MODEL_STANDUP){
      server.send(400,"text/plain","ERR_NOT_STANDUP");
      return;
    }
    if(abs(leftHandAngle-90)>15 || abs(rightHandAngle-90)>15 || abs(leftLegAngle-90)>15 || abs(rightLegAngle-90)>15){
      server.send(400,"text/plain","ERR_TOO_MUCH_OFFSET");
      return;
    }
    leftHandOffset  += (leftHandAngle-90);
    rightHandOffset += (rightHandAngle-90);
    leftLegOffset   += (leftLegAngle-90);
    rightLegOffset  += (rightLegAngle-90);
    saveOffsetsToFlash();
    leftHandAngle=rightHandAngle=leftLegAngle=rightLegAngle=90;
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
    server.send(200,"text/plain","SET_OK");
    return;
  }
  server.send(400,"text/plain","ERR_BAD_REQ");
}

/* ====== Script Runner(入門版)====== */
struct Step {
  char cmd[12];
  int  v;
  int  ms;      // wait: ms;eyes: 亮度(0~100);持續型:ms
  int  r,g,b;
  bool hasRGB;
};

static const int MAX_STEPS = 40;
Step steps[MAX_STEPS];
int stepCount = 0;

bool runnerRunning = false;
int  runnerIdx = 0;
uint32_t stepEndAt = 0;

String runnerStateStr(){
  if(!runnerRunning) return "idle";
  return "running " + String(runnerIdx) + "/" + String(stepCount);
}

void runnerStop(){
  runnerRunning = false;
  runnerIdx = 0;
  stepCount = 0;
  stepEndAt = 0;
  actionModel = ACTION_MODEL_NONE;
  webCtrlFlag = false;
  stepFlag = 0;
}

String readBody(){
  if(server.hasArg("plain")) return server.arg("plain");
  if(server.hasArg("data")) return server.arg("data");
  return "";
}

bool loadStepsFromJson(const String& body){
  StaticJsonDocument<4096> doc;
  DeserializationError err = deserializeJson(doc, body);
  if(err) return false;

  JsonArray arr = doc["steps"].as<JsonArray>();
  if(arr.isNull()) return false;

  stepCount = 0;
  for(JsonObject o : arr){
    if(stepCount >= MAX_STEPS) break;

    const char* c = o["cmd"] | "";
    if(!c || !c[0]) continue;

    Step &s = steps[stepCount++];
    strncpy(s.cmd, c, sizeof(s.cmd)-1);
    s.cmd[sizeof(s.cmd)-1] = '\0';

    s.v  = o["v"]  | 0;
    s.ms = o["ms"] | 0;

    s.hasRGB = false;
    if(o.containsKey("color")){
      const char* hx = o["color"];
      if(hx && hx[0]=='#' && strlen(hx)==7){
        char rr[3]={hx[1],hx[2],0}, gg[3]={hx[3],hx[4],0}, bb[3]={hx[5],hx[6],0};
        s.r = strtol(rr, nullptr, 16);
        s.g = strtol(gg, nullptr, 16);
        s.b = strtol(bb, nullptr, 16);
        s.hasRGB = true;
      }
    }else if(o.containsKey("r") && o.containsKey("g") && o.containsKey("b")){
      s.r = (int)o["r"]; s.g = (int)o["g"]; s.b = (int)o["b"];
      s.hasRGB = true;
    }
  }
  return stepCount > 0;
}

void handleRun(){
  webCtrlFlag = true;
  String body = readBody();
  if(body.length()==0){
    server.send(400,"text/plain","ERR_NO_BODY");
    return;
  }
  if(!loadStepsFromJson(body)){
    server.send(400,"text/plain","ERR_BAD_JSON");
    return;
  }
  runnerRunning = true;
  runnerIdx = 0;
  stepEndAt = 0;
  server.send(200,"text/plain","RUN_OK");
}

void handleStop(){
  runnerStop();
  server.send(200,"text/plain","STOP_OK");
}

int cmdToAction(const char* cmd){
  if(strcmp(cmd,"forward")==0)   return ACTION_MODEL_FORWARD;
  if(strcmp(cmd,"backward")==0)  return ACTION_MODEL_BACKWARD;
  if(strcmp(cmd,"left")==0)      return ACTION_MODEL_LEFT;
  if(strcmp(cmd,"right")==0)     return ACTION_MODEL_RIGHT;
  if(strcmp(cmd,"handshake")==0) return ACTION_MODEL_HANDSHAKE;
  if(strcmp(cmd,"crawl")==0)     return ACTION_MODEL_CRAWL;
  if(strcmp(cmd,"leftright")==0) return ACTION_MODEL_LEFTRIGHT;
  if(strcmp(cmd,"frontback")==0) return ACTION_MODEL_FRONTBACK;
  return ACTION_MODEL_NONE;
}

void runOnceCmd(const char* cmd){
  if(strcmp(cmd,"standup")==0){ standUp(); stateModel=STATE_MODEL_STANDUP; }
  else if(strcmp(cmd,"getdown")==0){ getDown(); stateModel=STATE_MODEL_GETDOWN; }
  else if(strcmp(cmd,"sitdown")==0){ sitDown(); stateModel=STATE_MODEL_SITDOWN; }
  else if(strcmp(cmd,"stretch")==0){ stretch(); stateModel=STATE_MODEL_STANDUP; }
  else if(strcmp(cmd,"headfwd")==0){ headForward(); stateModel=STATE_MODEL_STANDUP; }
  else if(strcmp(cmd,"headback")==0){ headBackward(); stateModel=STATE_MODEL_STANDUP; }
}

void runnerTick(){
  if(!runnerRunning) return;

  if(runnerIdx >= stepCount){
    runnerStop();
    return;
  }

  uint32_t now = millis();
  if(stepEndAt != 0 && now < stepEndAt){
    return;
  }

  stepEndAt = 0;
  actionModel = ACTION_MODEL_NONE;
  stepFlag = 0;

  Step &s = steps[runnerIdx++];

  if(strcmp(s.cmd,"wait")==0){
    stepEndAt = now + (uint32_t)max(0, s.ms);
    return;
  }

  if(strcmp(s.cmd,"speed")==0){
    int vv = constrain(s.v,1,10);
    moveSpeed = vv * 2;
    return;
  }

  if(strcmp(s.cmd,"eyes")==0){
    int mode = constrain(s.v,0,2);
    int lv100 = constrain(s.ms,0,100);
    lightModel = mode;
    lightLevel = map(lv100,0,100,0,255);

    if(s.hasRGB){
      ledRGB[0]=constrain(s.r,0,255);
      ledRGB[1]=constrain(s.g,0,255);
      ledRGB[2]=constrain(s.b,0,255);
    }
    if(lightLevel==0) updateLED(0,0,0,0);
    else updateLED(ledRGB[0],ledRGB[1],ledRGB[2],lightLevel);
    return;
  }

  if(strcmp(s.cmd,"standup")==0 || strcmp(s.cmd,"getdown")==0 || strcmp(s.cmd,"sitdown")==0 ||
     strcmp(s.cmd,"stretch")==0 || strcmp(s.cmd,"headfwd")==0 || strcmp(s.cmd,"headback")==0){
    runOnceCmd(s.cmd);
    return;
  }

  int act = cmdToAction(s.cmd);
  if(act != ACTION_MODEL_NONE){
    if(act==ACTION_MODEL_HANDSHAKE || act==ACTION_MODEL_CRAWL) sitDown();
    else standUp();
    actionModel = act;
    stepEndAt = now + (uint32_t)max(0, s.ms);
    return;
  }
}

void handleStatus(){
  String json = "{";
  json += "\"fw\":\""+verToStr(firmwareVersion)+"\",";
  json += "\"hw\":\""+hwToStr(hardwareVersion)+"\",";
  json += "\"battery\":\""+String(pcBatteryStatusStr[batteryStatus])+"\",";
  json += "\"state\":"+String(stateModel)+",";
  json += "\"action\":"+String(actionModel)+",";
  json += "\"runner\":\""+runnerStateStr()+"\"";
  json += "}";
  server.send(200,"application/json",json);
}

/* ========== setup / loop ========== */
void setup(){
  setCpuFrequencyMhz(80);
  delay(200);
  Serial.begin(115200);

  // 先辨識硬體版本,再初始化電源、燈光與舵機,避免使用錯誤 GPIO。
  detectHardwareAndConfigurePins();

  pinMode(VCC_WAKE_PIN, OUTPUT);
  digitalWrite(VCC_WAKE_PIN, LOW);
  delay(200);
  digitalWrite(VCC_WAKE_PIN, HIGH);
  delay(50);

  // NeoPixel 物件建立時使用 V1.3 預設腳位;硬體辨識後重新指定正確腳位。
  strip.setPin(EYES_CTRL_PIN);
  strip.begin();
  strip.clear();
  strip.setBrightness(64);
  for(int i=0;i<EYES_NUM;i++) strip.setPixelColor(i, strip.Color(0, 0, 255));
  strip.show();
  delay(250);
  strip.clear();
  strip.setBrightness(0);
  strip.show();

  leftHandServo.setPeriodHertz(50);
  rightHandServo.setPeriodHertz(50);
  leftLegServo.setPeriodHertz(50);
  rightLegServo.setPeriodHertz(50);
  int chLH = leftHandServo.attach(LEFTHAND_CTRL_PIN, 500, 2500);
  int chRH = rightHandServo.attach(RIGHTHAND_CTRL_PIN, 500, 2500);
  int chLL = leftLegServo.attach(LEFTLEG_CTRL_PIN, 500, 2500);
  int chRL = rightLegServo.attach(RIGHTLEG_CTRL_PIN, 500, 2500);
  Serial.printf("Servo attach LH(pin %u,ch %d) RH(pin %u,ch %d) LL(pin %u,ch %d) RL(pin %u,ch %d)\n",
                LEFTHAND_CTRL_PIN,chLH,RIGHTHAND_CTRL_PIN,chRH,
                LEFTLEG_CTRL_PIN,chLL,RIGHTLEG_CTRL_PIN,chRL);

  preferences.begin("servo", false);
  leftHandOffset  = constrain(preferences.getInt("leftHandOffset",0), -15, 15);
  rightHandOffset = constrain(preferences.getInt("rightHandOffset",0), -15, 15);
  leftLegOffset   = constrain(preferences.getInt("leftLegOffset",0), -15, 15);
  rightLegOffset  = constrain(preferences.getInt("rightLegOffset",0), -15, 15);
  preferences.end();

  Serial.printf("Servo offsets LH=%d RH=%d LL=%d RL=%d\n",
                leftHandOffset, rightHandOffset, leftLegOffset, rightLegOffset);

  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);

  pinMode(TOUCH_SW_PIN, INPUT_PULLUP);  // V1.3 觸控輸出為低電位有效

  uint64_t chipid = ESP.getEfuseMac();
  char ssid[32];
  sprintf(ssid, "RobotDog53-%02X%02X%02X", (uint8_t)(chipid>>16), (uint8_t)(chipid>>8), (uint8_t)chipid);
  WiFi.persistent(false);
  WiFi.disconnect(true, true);
  delay(100);
  WiFi.mode(WIFI_AP);
  delay(100);
  bool apOK = WiFi.softAP(ssid, "12345678", 1, false, 4);
  IPAddress ip = WiFi.softAPIP();
  Serial.printf("WiFi AP start: %s\n", apOK ? "OK" : "FAILED");
  Serial.printf("AP SSID: %s\n", ssid);
  Serial.printf("Open: http://%s/\n", ip.toString().c_str());
  Serial.printf("Blocks: http://%s/blockly\n", ip.toString().c_str());

  server.on("/", handleRoot);
  server.on("/blockly", handleBlockly);

  server.on("/api/cmd", handleCmd);
  server.on("/api/servo", handleServo);
  server.on("/api/eyes", handleEyes);
  server.on("/api/calib", handleCalib);
  server.on("/api/status", handleStatus);

  server.on("/api/run", HTTP_POST, handleRun);
  server.on("/api/stop", HTTP_POST, handleStop);

  server.begin();
}

void loop(){
  // 不再用 GPIO 8 直接觸發 ESP.restart()。
  // 部分 V1.3 板子的 GPIO 8 會長時間維持 LOW,若據此重啟,
  // 將造成 Wi-Fi AP 不斷中斷且眼睛燈反覆閃爍。

  server.handleClient();
  runnerTick();

  delay(20);

  // 觸碰按鍵:V1.3 GPIO0 為低電位有效。
  // 短觸:站立 / 趴下切換;長觸(>= 0.8 秒):眼睛燈開關。
  // 僅在 Blockly 流程未播放時啟用,避免 webCtrlFlag 殘留使觸控永久失效。
  static bool touchPressed = false;
  static uint32_t touchStartMs = 0;
  static uint32_t touchReleaseMs = 0;
  if(!runnerRunning){
    bool pressedNow = (digitalRead(TOUCH_SW_PIN) == LOW);
    uint32_t nowTouch = millis();

    if(pressedNow && !touchPressed && (nowTouch - touchReleaseMs > 80)){
      touchPressed = true;
      touchStartMs = nowTouch;
    }

    if(!pressedNow && touchPressed){
      touchPressed = false;
      touchReleaseMs = nowTouch;
      uint32_t heldMs = nowTouch - touchStartMs;

      if(heldMs >= 800){
        lightLevel = (lightLevel == 0) ? 128 : 0;
        if(lightLevel == 0) updateLED(0,0,0,0);
        else updateLED(ledRGB[0], ledRGB[1], ledRGB[2], lightLevel);
      }else if(heldMs >= 40){
        webCtrlFlag = false;
        if(stateModel == STATE_MODEL_STANDUP || leftLegAngle >= 70){
          actionModel = ACTION_MODEL_GETDOWN;
        }else{
          actionModel = ACTION_MODEL_STANDUP;
        }
      }
    }
  }

  // 眼睛燈效
  if(lightLevel){
    if(lightModel==LIGHT_MODEL_NORMAL){
      static uint32_t cnt=0; cnt++;
      if(cnt>=10){ cnt=0; updateLED(ledRGB[0],ledRGB[1],ledRGB[2],lightLevel); }
    }else if(lightModel==LIGHT_MODEL_BREATHING){
      static uint8_t level=0, dir=0; static float s=0.0f;
      float v = (float)lightLevel/50.0f;
      if(dir){
        if(level>=lightLevel){ dir=0; s=(float)lightLevel; }
        else { s+=v; level = s<(float)lightLevel ? (uint8_t)s : lightLevel; }
      }else{
        if(level==0){ dir=1; s=0.0f; }
        else { s-=v; level = s>0.0f ? (uint8_t)s : 0; }
      }
      updateLED(ledRGB[0],ledRGB[1],ledRGB[2],level);
    }else if(lightModel==LIGHT_MODEL_COLORFUL){
      static long firstPixelHue=0;
      firstPixelHue += 256;
      if(firstPixelHue>=65536) firstPixelHue=0;
      for(int i=0;i<strip.numPixels();i++){
        int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
        strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
      }
      strip.show();
    }
  }

  // 動作狀態機
  switch(actionModel){
    case ACTION_MODEL_FORWARD:{
      if(stepFlag==0){
        leftHandAngle -= moveSpeed;
        rightLegAngle -= moveSpeed;
        if(leftHandAngle <= THERSHOLD_ANGLE) stepFlag = 1;
      }else if(stepFlag==1){
        rightHandAngle += moveSpeed;
        leftLegAngle += moveSpeed;
        if(rightHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 2;
      }else if(stepFlag==2){
        leftHandAngle += moveSpeed;
        rightLegAngle += moveSpeed;
        if(leftHandAngle >= 90) stepFlag = 3;
      }else if(stepFlag==3){
        rightHandAngle -= moveSpeed;
        leftLegAngle -= moveSpeed;
        if(rightHandAngle <= THERSHOLD_ANGLE) stepFlag = 4;
      }else if(stepFlag==4){
        leftHandAngle += moveSpeed;
        rightLegAngle += moveSpeed;
        if(leftHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 5;
      }else if(stepFlag==5){
        rightHandAngle += moveSpeed;
        leftLegAngle += moveSpeed;
        if(rightHandAngle >= 90) stepFlag = 6;
      }else if(stepFlag==6){
        leftHandAngle -= moveSpeed;
        rightLegAngle -= moveSpeed;
        if(leftHandAngle <= 90) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_LEFT:{
      if(stepFlag==0){
        rightHandAngle -= moveSpeed;
        leftLegAngle += moveSpeed;
        if(rightHandAngle <= THERSHOLD_ANGLE) stepFlag = 1;
      }else if(stepFlag==1){
        rightLegAngle += moveSpeed;
        leftHandAngle -= moveSpeed;
        if(rightLegAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 2;
      }else if(stepFlag==2){
        rightHandAngle += moveSpeed;
        leftLegAngle -= moveSpeed;
        if(rightHandAngle >= 90) stepFlag = 3;
      }else if(stepFlag==3){
        rightLegAngle -= moveSpeed;
        leftHandAngle += moveSpeed;
        if(rightLegAngle <= 90) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_RIGHT:{
      if(stepFlag==0){
        leftHandAngle -= moveSpeed;
        rightLegAngle += moveSpeed;
        if(leftHandAngle <= THERSHOLD_ANGLE) stepFlag = 1;
      }else if(stepFlag==1){
        leftLegAngle += moveSpeed;
        rightHandAngle -= moveSpeed;
        if(leftLegAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 2;
      }else if(stepFlag==2){
        leftHandAngle += moveSpeed;
        rightLegAngle -= moveSpeed;
        if(leftHandAngle >= 90) stepFlag = 3;
      }else if(stepFlag==3){
        leftLegAngle -= moveSpeed;
        rightHandAngle += moveSpeed;
        if(leftLegAngle <= 90) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_BACKWARD:{
      if(stepFlag==0){
        leftHandAngle += moveSpeed;
        rightLegAngle += moveSpeed;
        if(leftHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 1;
      }else if(stepFlag==1){
        rightHandAngle -= moveSpeed;
        leftLegAngle -= moveSpeed;
        if(rightHandAngle <= THERSHOLD_ANGLE) stepFlag = 2;
      }else if(stepFlag==2){
        leftHandAngle -= moveSpeed;
        rightLegAngle -= moveSpeed;
        if(leftHandAngle <= 90) stepFlag = 3;
      }else if(stepFlag==3){
        rightHandAngle += moveSpeed;
        leftLegAngle += moveSpeed;
        if(rightHandAngle >= (180-THERSHOLD_ANGLE)) stepFlag = 4;
      }else if(stepFlag==4){
        leftHandAngle -= moveSpeed;
        rightLegAngle -= moveSpeed;
        if(leftHandAngle <= THERSHOLD_ANGLE) stepFlag = 5;
      }else if(stepFlag==5){
        rightHandAngle -= moveSpeed;
        leftLegAngle -= moveSpeed;
        if(rightHandAngle <= 90) stepFlag = 6;
      }else if(stepFlag==6){
        leftHandAngle += moveSpeed;
        rightLegAngle += moveSpeed;
        if(leftHandAngle >= 90) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_STANDUP:
      standUp(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; webCtrlFlag=false; break;
    case ACTION_MODEL_GETDOWN:
      getDown(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_GETDOWN; webCtrlFlag=false; break;
    case ACTION_MODEL_SITDOWN:
      sitDown(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_SITDOWN; webCtrlFlag=false; break;
    case ACTION_MODEL_STRETCH:
      stretch(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; webCtrlFlag=false; break;

    case ACTION_MODEL_HANDSHAKE:{
      if(stepFlag==0){
        rightHandAngle -= moveSpeed;
        if(rightHandAngle <= 15) stepFlag = 1;
      }else{
        rightHandAngle += moveSpeed;
        if(rightHandAngle >= 50) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_CRAWL:{
      if(stepFlag==0){
        leftHandAngle -= moveSpeed;
        if(leftHandAngle <= 60) stepFlag = 1;
      }else if(stepFlag==1){
        rightHandAngle += moveSpeed;
        if(rightHandAngle >= 140) stepFlag = 2;
      }else if(stepFlag==2){
        leftHandAngle += moveSpeed;
        if(leftHandAngle >= 100) stepFlag = 3;
      }else if(stepFlag==3){
        rightHandAngle -= moveSpeed;
        if(rightHandAngle <= 60) stepFlag = 4;
      }else if(stepFlag==4){
        leftHandAngle += moveSpeed;
        if(leftHandAngle >= 140) stepFlag = 5;
      }else if(stepFlag==5){
        rightHandAngle += moveSpeed;
        if(rightHandAngle >= 100) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_LEFTRIGHT:{
      if(stepFlag==0){
        while((abs(rightHandAngle-20)>moveSpeed) || (abs(rightLegAngle-20)>moveSpeed)){
          if(rightHandAngle < 20) rightHandAngle += moveSpeed;
          else if(rightHandAngle > 20) rightHandAngle -= moveSpeed;
          if(rightLegAngle < 20) rightLegAngle += moveSpeed;
          else if(rightLegAngle > 20) rightLegAngle -= moveSpeed;
          delay(10);
          updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
        }
        stepFlag = 1;
      }else if(stepFlag==1){
        leftHandAngle  -= moveSpeed;
        rightHandAngle += moveSpeed;
        leftLegAngle   -= moveSpeed;
        rightLegAngle  += moveSpeed;
        if(leftHandAngle <= 20) stepFlag = 2;
      }else if(stepFlag==2){
        leftHandAngle  += moveSpeed;
        rightHandAngle -= moveSpeed;
        leftLegAngle   += moveSpeed;
        rightLegAngle  -= moveSpeed;
        if(leftHandAngle >= 90) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_FRONTBACK:{
      if(stepFlag==0){
        while((abs(leftLegAngle-160)>moveSpeed) || (abs(rightLegAngle-160)>moveSpeed)){
          if(leftLegAngle > 160) leftLegAngle -= moveSpeed;
          else if(leftLegAngle < 160) leftLegAngle += moveSpeed;
          if(rightLegAngle > 160) rightLegAngle -= moveSpeed;
          else if(rightLegAngle < 160) rightLegAngle += moveSpeed;
          delay(10);
          updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
        }
        stepFlag = 1;
      }else if(stepFlag==1){
        leftHandAngle  -= moveSpeed;
        rightHandAngle -= moveSpeed;
        leftLegAngle   -= moveSpeed;
        rightLegAngle  -= moveSpeed;
        if(leftHandAngle <= 20) stepFlag = 2;
      }else if(stepFlag==2){
        leftHandAngle  += moveSpeed;
        rightHandAngle += moveSpeed;
        leftLegAngle   += moveSpeed;
        rightLegAngle  += moveSpeed;
        if(leftHandAngle >= 90) stepFlag = 0;
      }
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
      stateModel = STATE_MODEL_MOVING;
    } break;

    case ACTION_MODEL_HEADFWD:
      headForward(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; break;
    case ACTION_MODEL_HEADBACK:
      headBackward(); actionModel=ACTION_MODEL_NONE; stateModel=STATE_MODEL_STANDUP; break;

    default:
      stepFlag = 0;
      break;
  }
}

/* ======= LED 顏色、亮度更新 ======= */
void updateLED(wex_u8_t ucRed, wex_u8_t ucGreen, wex_u8_t ucBlue, wex_u8_t ucLevel){
  // 必須先設定亮度,再寫入顏色。若先前亮度為 0,反向順序可能讓像素保持黑色。
  strip.setBrightness(ucLevel);
  for(int i=0;i<EYES_NUM;i++){
    strip.setPixelColor(i, strip.Color(ucRed, ucGreen, ucBlue));
  }
  strip.show();
}

/* ======= V1.2 / V1.3 硬體辨識與腳位配置 ======= */
void detectHardwareAndConfigurePins(){
  // 本檔為 V1.3 硬體專用、沿用 V1.2 網頁控制介面。
  // 明確指定 V1.3 腳位;左手舵機使用 GPIO 20。
  hardwareVersion = 0x0103;
  EYES_CTRL_PIN      = 21;
  LEFTHAND_CTRL_PIN  = 20;
  RIGHTHAND_CTRL_PIN = 10;
  LEFTLEG_CTRL_PIN   = 7;
  RIGHTLEG_CTRL_PIN  = 6;
  TOUCH_SW_PIN       = 0;
  VCC_WAKE_PIN       = 3;

  Serial.printf(
    "Forced HW V1.3 | eyes=%u LH=%u RH=%u LL=%u RL=%u touch=%u wake=%u\n",
    EYES_CTRL_PIN, LEFTHAND_CTRL_PIN, RIGHTHAND_CTRL_PIN,
    LEFTLEG_CTRL_PIN, RIGHTLEG_CTRL_PIN, TOUCH_SW_PIN, VCC_WAKE_PIN
  );
  return;

  // 以下保留原自動辨識程式供日後重新啟用。
  // 沿用原廠 V1.3 韌體的 GPIO 8 辨識流程。
  pinMode(SWITCH_STATE_PIN, OUTPUT);
  digitalWrite(SWITCH_STATE_PIN, HIGH);
  delay(1);

  if(!digitalRead(SWITCH_STATE_PIN)){
    // 某些板子在電源尚未完全開啟時會維持 LOW。
    pinMode(SWITCH_STATE_PIN, INPUT_PULLUP);
    uint32_t waitStart = millis();
    while(digitalRead(SWITCH_STATE_PIN) == LOW && millis() - waitStart < 3000){
      delay(10);
    }
  }

  pinMode(SWITCH_STATE_PIN, INPUT_PULLUP);
  delay(10);

  if(digitalRead(SWITCH_STATE_PIN) == HIGH){
    hardwareVersion = 0x0103;
    EYES_CTRL_PIN      = 21;
    LEFTHAND_CTRL_PIN  = 20;
    RIGHTHAND_CTRL_PIN = 10;
    LEFTLEG_CTRL_PIN   = 7;
    RIGHTLEG_CTRL_PIN  = 6;
    TOUCH_SW_PIN       = 0;
    VCC_WAKE_PIN       = 3;
  }else{
    hardwareVersion = 0x0102;
    EYES_CTRL_PIN      = 6;
    LEFTHAND_CTRL_PIN  = 0;
    RIGHTHAND_CTRL_PIN = 1;
    LEFTLEG_CTRL_PIN   = 10;
    RIGHTLEG_CTRL_PIN  = 7;
    TOUCH_SW_PIN       = 4;
    VCC_WAKE_PIN       = 5;
  }

  Serial.printf(
    "Detected HW V%d.%d | eyes=%u LH=%u RH=%u LL=%u RL=%u touch=%u wake=%u\n",
    (hardwareVersion >> 8) & 0xFF, hardwareVersion & 0xFF,
    EYES_CTRL_PIN, LEFTHAND_CTRL_PIN, RIGHTHAND_CTRL_PIN,
    LEFTLEG_CTRL_PIN, RIGHTLEG_CTRL_PIN, TOUCH_SW_PIN, VCC_WAKE_PIN
  );
}

/* ======= 將舵機偏移量儲存到Flash ======= */
void saveOffsetsToFlash(){
  preferences.begin("servo", false);
  preferences.putInt("leftHandOffset", leftHandOffset);
  preferences.putInt("rightHandOffset", rightHandOffset);
  preferences.putInt("leftLegOffset", leftLegOffset);
  preferences.putInt("rightLegOffset", rightLegOffset);
  preferences.end();
}

/* ======= 舵機更新 ======= */
void updateServo(wex_u8_t ucLeftHand, wex_u8_t ucRightHand, wex_u8_t ucLeftLeg, wex_u8_t ucRightLeg){
  int leftHand  = ucLeftHand  + leftHandOffset;
  int rightHand = ucRightHand + rightHandOffset;
  int leftLeg   = ucLeftLeg   + leftLegOffset;
  int rightLeg  = ucRightLeg  + rightLegOffset;

  leftHand  = constrain(leftHand,  0, 180);
  rightHand = constrain(rightHand, 0, 180);
  leftLeg   = constrain(leftLeg,   0, 180);
  rightLeg  = constrain(rightLeg,  0, 180);

  rightHand = 180 - rightHand;
  rightLeg  = 180 - rightLeg;

  leftHandServo.write(leftHand);
  rightHandServo.write(rightHand);
  leftLegServo.write(leftLeg);
  rightLegServo.write(rightLeg);
}

/* ======= 站立 ======= */
void standUp(){
  while((abs(leftLegAngle-90)>5) || (abs(rightLegAngle-90)>5)){
    if(leftLegAngle>90) leftLegAngle -= 3;
    else if(leftLegAngle<90) leftLegAngle += 3;

    if(rightLegAngle>90) rightLegAngle -= 3;
    else if(rightLegAngle<90) rightLegAngle += 3;

    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }
  leftLegAngle=90; rightLegAngle=90;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);

  while((abs(leftHandAngle-90)>5) || (abs(rightHandAngle-90)>5)){
    if(leftHandAngle>90) leftHandAngle -= 5;
    else if(leftHandAngle<90) leftHandAngle += 5;

    if(rightHandAngle>90) rightHandAngle -= 5;
    else if(rightHandAngle<90) rightHandAngle += 5;

    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }
  leftHandAngle=90; rightHandAngle=90;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
}

/* ======= 趴下 ======= */
void getDown(){
  while((abs(leftLegAngle-15)>5) || (abs(rightLegAngle-15)>5)){
    if(leftLegAngle>15) leftLegAngle -= 5;
    else if(leftLegAngle<15) leftLegAngle += 5;

    if(rightLegAngle>15) rightLegAngle -= 5;
    else if(rightLegAngle<15) rightLegAngle += 5;

    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }
  leftLegAngle=15; rightLegAngle=15;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);

  while((abs(leftHandAngle-15)>5) || (abs(rightHandAngle-15)>5)){
    if(leftHandAngle>15) leftHandAngle -= 5;
    else if(leftHandAngle<15) leftHandAngle += 5;

    if(rightHandAngle>15) rightHandAngle -= 5;
    else if(rightHandAngle<15) rightHandAngle += 5;

    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }
  leftHandAngle=15; rightHandAngle=15;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
}

/* ======= 坐下 ======= */
void sitDown(){
  while((abs(leftLegAngle-40)>5) || (abs(rightLegAngle-40)>5)){
    if(leftLegAngle>40) leftLegAngle -= 3;
    else if(leftLegAngle<40) leftLegAngle += 3;

    if(rightLegAngle>40) rightLegAngle -= 3;
    else if(rightLegAngle<40) rightLegAngle += 3;

    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }
  leftLegAngle=40; rightLegAngle=40;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);

  while((abs(leftHandAngle-100)>5) || (abs(rightHandAngle-100)>5)){
    if(leftHandAngle>100) leftHandAngle -= 5;
    else if(leftHandAngle<100) leftHandAngle += 5;

    if(rightHandAngle>100) rightHandAngle -= 5;
    else if(rightHandAngle<100) rightHandAngle += 5;

    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }
  leftHandAngle=100; rightHandAngle=100;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
}

/* ======= 伸懶腰 ======= */
void stretch(){
  standUp();

  while(leftHandAngle >= 15){
    leftHandAngle -= 3;
    rightHandAngle -= 3;
    leftLegAngle -= 1;
    rightLegAngle -= 1;
    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }

  int n=2;
  while(n--){
    while(leftHandAngle <= 25){
      leftHandAngle += 1;
      rightHandAngle += 1;
      delay(20);
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
    }
    while(leftHandAngle >= 15){
      leftHandAngle -= 2;
      rightHandAngle -= 2;
      delay(20);
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
    }
  }

  while(leftLegAngle <= 165){
    leftHandAngle += 3;
    rightHandAngle += 3;
    leftLegAngle += 3;
    rightLegAngle += 3;
    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }

  n=2;
  while(n--){
    while(leftLegAngle >= 155){
      leftLegAngle -= 1;
      rightLegAngle -= 1;
      delay(20);
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
    }
    while(leftLegAngle <= 165){
      leftLegAngle += 2;
      rightLegAngle += 2;
      delay(20);
      updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
    }
  }

  while(leftHandAngle >= 90){
    leftHandAngle -= 1;
    rightHandAngle -= 1;
    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }

  while(leftLegAngle >= 90){
    leftLegAngle -= 3;
    rightLegAngle -= 3;
    delay(20);
    updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  }

  actionModel = ACTION_MODEL_NONE;
}

/* ======= 前頂 ======= */
void headForward(){
  standUp();
  leftHandAngle=140; rightHandAngle=140;
  leftLegAngle=150; rightLegAngle=150;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  delay(200);

  leftHandAngle=90; rightHandAngle=90;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  delay(100);

  leftLegAngle=90; rightLegAngle=90;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  delay(100);
}

/* ======= 後頂 ======= */
void headBackward(){
  standUp();
  leftHandAngle=30; rightHandAngle=30;
  leftLegAngle=40; rightLegAngle=40;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  delay(200);

  leftLegAngle=90; rightLegAngle=90;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  delay(100);

  leftHandAngle=90; rightHandAngle=90;
  updateServo(leftHandAngle,rightHandAngle,leftLegAngle,rightLegAngle);
  delay(100);
}

#RobotDog #ESP32 #Arduino #Wi-Fi AP #HTML #Servo #NeoPixel #觸控控制

沒有留言:

張貼留言